I've always wanted to do my animation entirely digital while working in a traditional workflow. Here's ideally what I'd like to do:
1) Draw my rough animation in rough pencil drawings using a digital program like Animation Desk for the iPad (I love how the pencil looks and feels like pencil)
2) Once I figure out all of my keyframes and inbetweens, I would draw them into Animation Desk and export as a series of images.
3) I'd take these pencil drawings and bring them into software to ink them and make clean color-line art without the messiness of the pencil drawings.
And here's where I'm not sure if it's possible...
4) Digitally scan / trace the drawings into OpenToonz for inking and final touchups.
The thing is, I do have a regular scanner and could do them on paper and scan using the OpenToonz method if I had to, but I'd prefer to stick to all digital as it's less expensive and my work tends to be cleaner on the iPad. I know that software like Animate and Harmony can do this sort of scanning, as could RETAS TraceMan, but I'm not sure about OpenToonz. From what I can tell it's only from a paper source and there's no way to "vectorize" existing drawings that are digital in nature. Please let me know if you guys know how to do this, or if you think the process itself isn't realistic. I realize I could just import the drawings and trace over them with vector lines in OpenToonz directly, but I don't currently have a Wacom tablet and it'd be nearly impossible for me to do with a mouse alone.
Thanks guys!