**Problem:**
When I flip a character after setting up bones and rigging, the animation stops working properly.
It seems OpenToonz does not support flipped skeleton animation.
**Why it’s a problem:**
In animation production, character flipping is a very common and time-saving technique.
Not being able to animate after flipping creates extra workload and limits flexibility for animators.
This makes the workflow less efficient, especially in professional or long-term projects.
**Suggestion:**
Please consider adding proper support for character flipping with bone rigging.
If skeleton data can adapt to flipped transformations, animators will be able to reuse poses and actions without rebuilding everything.
**Environment:**
- OpenToonz Version: (please fill in, e.g., 1.7, 1.8, or nightly build)
- Operating System: (please fill in, e.g., Windows 10, Windows 11, Linux)