Herbert, unfortunately the skeleton tool seems to be useless once you apply a plastic mesh to an object. After that, any attempt to animate the skeleton causes the mesh level to act as a "clipping" layer for the image, so when you move the bone the image moves, but not the mesh, and the image disappears.
I've attached a picture to try and explain what I mean.
99% of my difficulties using OpenToonz have stemmed from this issue where it seems that Plastic Tool and Skeleton Tool were not intended be used in conjunction with one another. If it weren't for this "mesh clipping" issue, I'd have had this figured out days ago. :)