It's that 'harder' part that I rebel against. ;)
It is imporant to put into practice those thing which we think we know... to test them... or in old world terms, prove them.
That's where the word 'im-prove' comes from... we can always take what we learn and plus it up as we learn new ways to apply what we've learned.
Auto-inbetweening can be useful but it's important to remember that it can read our minds.
Computers just do what we tell them to do.
Speaking of terminologies... 'tween' is certainly a useful term.
Betwixt and between... what is the difference?
Tween simply means an overlapping area created by two shapes.
Inbetween is a point or area in that space defined by those shapes.
Betwixt... not an animation term... would suggest something beside the two (literally 'by two').
The term inbetween simply clarifies that the state of the thing/object under consideration is firstly and foremostly 'in' or inside the influence of these other two.
It may even more often than not influence the one while being influenced by the other. Think: cause and effect.
So while we may create that inbetween after we have defined our two extremes that doesn't necessarily mean that is the order of progression.
And this will often play out when we consider energy and forces that cause object to move.
Are they accelerating or decelerating? Storing energy or losing it?
This relates to motivation... which yields motion in otherwise static objects and motive in living characters as they consider what they might do.
Anticipation (think: 'ante' as in first or before) is that element of storing up enough force (kinetic energy) to execute the desired move and propel an object forward.
I'm going a bit too far afield but not without purpose.
The idea with inbetweens is to convey a sense of weight in objects that have no weight on paper.
That drawing of a heavy bowling ball 'weighs' exactly the same as the drawing of a helium filled ball/balloon but what is seen inbetween points A and Point B can convince us that one is a whole lot heavier than the other..
In a reasonable world the bowling ball shouldn't behave like the balloon and vice versa... unless we've established a precedence for that behavior in our imaginary world.
Over reliance on autoinbetweening isn't a good thing but it can be a great time saver.
Another useful feature of OpenToonz is the guided drawing feature which allows us to draw lines on one frame and see suggestions for where our next lines should be on the next frame.
This is especially helpful because the auto inbetweening feature is going to use the order in which the lines were drawn to decide where to create the new inbetween.
If we've drawn our lines in some haphazard order... the autoinbetweening will still follow that hapharard order (and garbage in/garbage out will be our result).
The guided drawing feature can be found (when using vector levels) via Right Clicking on the canvas.
Once activated... draw some line on frame one... then go to frame two and see the lines with arrows that tell you were the previous line was drawn and what direction it was drawn in.
If you can't see the guide line... don't forget to turn Onion Skin on.