Hi.
I reinstalled OT (actually twice yet :) and... Raster FX work. So this case closed.
But "big yellow points" don't. I downloaded, installed, rebooted nightly edition and it didn't improve on this field.
I drew my characters in Illustrator, exported elements to png (with
really big safety margin like one leg 3000 pixels high) cause I wanted
to freely make zooms and stuff and not to worry on quality even for the
price of slow processing. My computer managed :) but the skeleton didn't :)
As
I spent a lot of time to tackle what is going on with this circles I
noticed that it strongly depends on input element's resolution. And
generally elements must have such resolution (hence size) to fit one to
another after linking them in stage schematic. In my case it looks like
the yellow points are getting bigger as you go further from the center
of puppet AND the proportion beetween "master" and "slave" element scalling. It seems like the yellow points scales too in some weird way. I attached screens to illustrate it.
Two
of them shows skeleton when torso as central point is selected and on
the two others when foot is selected. And you can see difference on size of yellow circles as it is further from torso which is the central point. This is new model i glued by try
and try method and at the moment I can deal with it however for example
with this view work with inverse cinematic is completely impossible.
If you'll have any idea how to get big bitmaps to have safe margin and get "normal" interface I will strongly apreciate :)
Best regards
Piotr