Few problems

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Piotr Mazurek

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Mar 1, 2024, 4:01:37 AM3/1/24
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Hi,
Please take a look on pic. There's a skeleton view of my chcracter. Why It shows like that? Is there a way to change this view? I mean this circles smaller? You can see compare to the legs of character. It is completely unsteerable :D :D

Another problem is that I cannot see FX working when level is raster. When working on vectors it works fine. I couldn't find any tip on it. Can I do something with it?

Thanks in advanced for all tips.
Piotr


Screenshot 2024-03-01 095630.jpg

Rodney

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Mar 1, 2024, 11:20:25 AM3/1/24
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Hi Piotr,
I saw that same problem not long ago but only temporarily.
Not sure what made it go away other than perhaps downloading and installing a nightly release/upgrade.

You might try that and see if that helps.
The nighlties are linked on the main website just below the annual release link.

Here's a more direct link to the nighlies:  https://github.com/opentoonz/opentoonz_nightlies/releases

Piotr Mazurek

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Mar 1, 2024, 11:39:32 AM3/1/24
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Hi. Thx for the answer.
But are you referring to the circles or to the fx on rasters? :)
Cause on circles I found what might cause this problem. But anyways It is still pain in the .... :)

Piotr Mazurek

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Mar 1, 2024, 11:55:59 AM3/1/24
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Did you mean this?:
night.jpg

DarrenT

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Mar 2, 2024, 7:48:39 AM3/2/24
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I've had those large circles before. Restarting OpenToonz fixed it for me.
Regarding the effect on raster levels, which effects were you using? Can you share a screenshot with and without the preview mode on, so we can see what's happening. And also a screenshot showing the fx schematic.
Thanks.

Piotr Mazurek

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Mar 2, 2024, 3:19:46 PM3/2/24
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Hi.

I reinstalled OT (actually twice yet :) and... Raster FX work. So this case closed.

But "big yellow points" don't. I downloaded, installed, rebooted nightly edition and it didn't improve on this field.

I drew my characters in Illustrator, exported elements to png (with really big safety margin like one leg 3000 pixels high) cause I wanted to freely make zooms and stuff and not to worry on quality even for the price of slow processing. My computer managed :) but the skeleton didn't :)

As I spent a lot of time to tackle what is going on with this circles I noticed that it strongly depends on input element's resolution. And generally elements must have such resolution (hence size) to fit one to another after linking them in  stage schematic. In my case it looks like the yellow points are getting bigger as you go further from the center of puppet AND the proportion beetween "master" and "slave" element scalling. It seems like the yellow points scales too in some weird way. I attached screens to illustrate it.

Two of them shows skeleton when torso as central point is selected and on the two others when foot is selected. And you can see difference on size of yellow circles as it is further from torso which is the central point. This is new model i glued by try and try method and at the moment I can deal with it however for example with this view work with inverse cinematic is completely impossible.

If you'll have any idea how to get big bitmaps to have safe margin and get "normal" interface I will strongly apreciate :)

Best regards
Piotr
torso selected skeleton.jpg
foot selected built skeleton.jpg
foot selected animate.jpg
torso selected animate.jpg
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