Oh okay, thanks for the feedback, everyone!
Based on your suggestions, maybe a good place to start would be these AI tools to streamline animator workflows:
Lip-sync automation: LivePortrait
In-betweening frames: ToonCrafter
2D-to-3D asset generation: Hunyuan3D
Maybe an additional AI-powered character reposing tool.?
@Michael.Watkins - for importing things generated outside of OpenToonz, are you referring to images/videos or what do you see as the use case there?
Appreciate your thoughts!
-Isaac
I was able to test the tools/workflows I thought would be most helpful - results below.
Also - I was recently talking with a friend in the music industry (he’s written for Drake and others) and he shared his frustration about how AI has been trained on artists’ work without consent or compensation — and how it’s hurting those who’ve worked hard to make it(Animation industry included). That really stuck with me. Just to be clear, I genuinely want to understand what you think would actually help your workflow - not here to exploit or replace anyone.
Here are the tools + Test Results:
LivePortrait for quick lip-syncing tests — pretty solid for static portraits, but limited for anything other than face motion, not for complex motion. Another example here.
ToonCrafter for in-betweening — Seems to work best when using images from existing anime shows or their provided images- otherwise I wouldnt use it.
Hunyuan3D for generating 3D references from 2D art — early results are promising -- I have not tested this that much - but ive seen good results with it.
I’d love to hear your thoughts:
- Which parts of your workflow actually need support from these tools
- Where could AI reduce grunt work without stepping on creative control?
Best,
-IsaacHey Rodney,
Thanks for the thoughtful reply — a lot of what you said really resonates. I agree completely: AI isn’t going anywhere, so it’s on us to be at the forefront to help shape how it actually supports artists instead of sidelining them.
I’ve been messing around with some automation tools to see what might actually reduce friction for creators, I even created a platform for creating anime via workflow automation(script-to-story pipeline). But lately I’ve been more focused on motion mimicking — trying to handle repetitive tasks without touching the creative core(getting consistent good scenes is VERY hard with AI). Hence why im interested in OpenToonz.
I think AI will make it easier for independent artists to get their work out without needing huge teams or budgets, and I think there's a real opportunity here, especially for those who are super talented but get held back by production overhead or lack of access. Even if they don’t want to do it all themselves, they should at least have the option — and get credit and fair compensation when they do. Over the past 4yrs, the more I learn about the anime industry the more I feel like it might implode if things don't change(>$200k/episode, overwork, poor pay, etc)
Appreciate you sharing your experiments too — the Blender/GLB setup sounds awesome - I'd love to see more on what you're testing. Ill also talk to my friend in the music to see what he thinks(I know nothing about music production). I’d love to keep learning from what you’re testing.
p.s - let me know if you have any animation projects going on - I would love to help or collaborate.
– Isaac