Unfortunately OT does not offer a direct "mirror" option. But with an additional camera it is easily solved:
1) copy the current camera in the schematic view. You may want to rename it "Flip View"
2) select that camera, and switch to the EDIT tool.
3) switch to SCALE mode, and set the H value (horizontal) to -100%.
To check your work by flipping it you have several options now:
A) activate that second camera (either going into the schematic view, or left top dropdown menu in the EDIT tool properties), and click on the small camera icon at the top right of a view. By clicking on that icon, and switching back to table view (the first one of the three icons) you can now flip the screen easily.
Or:
B) keep the view in camera mode, and activate either the normal or flip camera.
Or:
C) open a second combo viewer, and activate the flip camera. Then in your main view work in table view, and in the second view turn on camera view. You now have two views, the original one, and a flipped version. Even when animating you can check your work against a flipped version. You could even create a dedicated room for this - side by side view :-)
To flip just one object, select the level, and use the level EDIT tool in scale mode, and again apply a negative 100% scale H value.