Hi Rodney, thanks for the very interesting response and links!
I think it's possible I didn't clearly explain what I was trying to say in my first post. The stuff you wrote is very cool, but I think I'm probably asking about something different than what you answered.
So first of all, I'm talking about using the "auto-inbetween" feature of the level strip. So for example in the simplest case I've got image #1 and image #2, and I use OpenToonz features to generate X number of 'auto-inbetweens' to go between those two images.
Second, I'm talking about rigged characters whose primary source of animated behavior will not be hand-drawn frames, but instead will be keyframes of rotations and movements from the Animate Tool, shape changes from the Plastic Tool, and drag-n-drops of sequences of auto-inbetweened images from the level strip.
The specific issue I'm trying to address is when I have multiple available versions of a hand-drawn image, for example multiple poses of a face, and I want to have a well-organized set of auto-inbetweens that can animate the movements from any one of those poses, to any other one. So, from a front-facing face to a side-facing face; or from side-facing to 3/4-facing; etc.
The problem I tried very poorly to express originally, was how to find a good way to organize all those key images and the auto-generated inbetweens.
In other words, if all I have are 2 hand-drawn facial images, being a front view and a side view, then the problem is easily solved. I just have the front view at the top of the level strip, and the side view at the bottom, and X number of auto-inbetweens in the middle. No problem there. I can easily identify what I need when I need it, and drag the needed frames into the X-Sheet column.
But suppose I have a front view, a side view, and a 3/4 view. I'll want to have auto-inbetweens that go from front-to-side, front-to-3/4, and side-to-3/4.
How can I put all of that into a single level-strip, and still keep track of which are the original drawings, and which are the auto-inbetweens? That's the basic situation I'm trying to get at.
A key element here is that these images are not part of any pre-known narrative. I'm not using the level strip to create a single linear passage of time that expresses an existing storyline, and that would then be transferred directly from the level strip to a column in the X-Sheet. Instead, I might use a each series of auto-inbetweens throughout the project, at any point in a column, whenever the character looks to the side, or looks up, etc.
So, for any given character, there might be 10 or more distinct primare facial positions And a fully-connected graph of all the sets of auto-inbetweened images leading from any one of those positions, to any other one. So we could be talking about hundreds or thousands of images in the level strip.
And the question is, what's a good way to keep track of all that so it stays useful? I sort of outlined a possible solution in my original post, and I'm just curious what other approaches might be out there.
Be well,
Zack