Adding in-between frames via xsheet reframe

353 views
Skip to first unread message

syn1kk

unread,
May 20, 2016, 2:12:19 PM5/20/16
to OpenToonz Users Forum
So I draw 10 rough frames. Roughly each is a keyframe. I load the level. Right click in xsheet, click reframe 2, then go through for each new frame and delete it and draw from scratch.

I'm just a little confused. The animation looks good but in the level xsheet each frame has weird names.

I.e. in the xsheet it now shows 1,11,2,12,3,13,4,14, so on. Isnt the numbering supposed to be incrementing by 1? If not, why would this weird numbering be done this way?

Also the level strip shows the first ten frames and then the next ten frames. Shouldn't the levels all be in the order that my animation goes? Why does it not go in the order of my animation?

Juls_3000

unread,
May 20, 2016, 3:33:49 PM5/20/16
to opento...@googlegroups.com
(1) You have been creating one unique Level Strip of 20 drawings, they were stored there in the order that you draw them in time. 

Level Strip is a set of drawings.
 
(2) Based on your manipulations these 20 drawings will appear, in the animation, following the order that you see in Xsheet. White numbers (1,11,2,etc) are just the reference to the order, in Level Strip, for each drawing.

A column in Xsheet is just one arrangement of drawings.


syn1kk

unread,
May 20, 2016, 6:21:15 PM5/20/16
to OpenToonz Users Forum
Thank you so much for the very illustrative and fast response.

So what I described is normal and expected behavior for the actions I described.

---

Tangentially related, in xsheet I noticed you can click somehow on a frame in a column and then get a textedit and type something in. Is this feature just so you can name the frame in the xsheet? Like a note or something to yourself?

Maybe you give a name for each key frame?

Juls_3000

unread,
May 21, 2016, 3:55:55 AM5/21/16
to opento...@googlegroups.com
This is one of the systems that you have to define wich drawing, of the set of drawings from Level Strip (Level Strip are drawings), has to be exposed in this frame (Xsheet column are not drawings, are arrangement of drawings).


Here you have another system, in some cases more convenient : https://workflowy.com/s/JtI13Zub8a#/92b887ffdb04

Toonz Buff

unread,
May 23, 2016, 6:56:06 AM5/23/16
to OpenToonz Users Forum
Good Job! Juls_300.
We had a discussion concerning that and a user tried to point out that drawing on the x-sheet causes issues. But we forget that x-sheet is like compositing and we have to do that manually. People make the mistake of expecting the software to do everything automatically.

Juls_3000

unread,
May 23, 2016, 7:29:17 AM5/23/16
to opento...@googlegroups.com
I do not managed to understand this at the first attempt. Leading to confusion to being able to draw on the work area, then you can think you are creating drawings in Xsheet, but in reality, you are creating them in the Level Strip and Xsheet shows the order in which you're going to make them appear in the video. 


All things considered, the names of each thing explain what they are:



Xsheet:

 




Animation Strip:
 

 
 

 




BlenderBeetle

unread,
May 26, 2016, 6:33:45 AM5/26/16
to OpenToonz Users Forum
The weird numbering can be fixed by selecting your frames and clicking ' auto-renumber' in the right click menu.

Alternately, you can select the drawings in your level editor and click 'renumber' in the right click menu. But that won't number according to x-sheet position. It's better suited for instances where you removed a frame and want to delete it.

This is the way i inbetween as well but i don't normally bother with renumbering unless its confusing me or i need the animation to loop

syn1kk

unread,
May 26, 2016, 9:14:55 AM5/26/16
to OpenToonz Users Forum
@blenderbeetle i think i was copying your style at the time. :)

doing it this way is pretty fast. but i was thrown off by seeing out of order numbering in the xsheet because i am so noobish with xsheet/level-strip. @juls_3000 comments really let me understand xsheet/level-strip better (i.e. level-strip is just a collection of drawings for a level. xsheet is how you control how those drawings are displayed.)

i'll have to try the renumber thing that sounds cool (once you are happy adding new frames you could do the renumbering).

syn1kk

unread,
May 26, 2016, 7:52:17 PM5/26/16
to OpenToonz Users Forum
the autorenumber thing is *exactly* what I wanted when I started this thread! 

what I did:
- on my xsheet i had 1,11,2,12,3,13,4,14...19,10,20
- on my level strip all the drawings were 1,2,3...10,11,...20
- on the xsheet use shift and left-click to highlight all the frames for a column that you just did all the inbetween:
-- after selecting all the frames in xsheet
-- right-click on the same column that has the highlighted frames --> click "autorenumber"
*done*

- now the xsheet has all the frames incrementing by 1
AND
- the level strip has been rearranged to line up all the drawings in the same order as the xsheet (perfect)!

Juls_3000

unread,
May 27, 2016, 12:18:18 AM5/27/16
to OpenToonz Users Forum
Good finding!
Reply all
Reply to author
Forward
0 new messages