Hello everyone! So, the extent to which this question relates to OpenToonz specifically depends on... the answer.... :P
I've animated my scenes in OpenToonz, and they have some sound effects. I've been exporting them as PNG sequences, because the Wise Ones of Animation tell me that I must only create actual video once it's all been edited together.
I'm planning on doing my editing in the Blender video editor. But what I really don't know (I should have decided this earlier!) is how I'm gonna get the audio to fit to the video, the way that I've got it in OpenToonz right now.
The main idea that occurs to me is to somehow export the audio track separately from OpenToonz. (Can OpenToonz do this?)
One thing I've heard is that you can construct the audio tracks in Audacity, with labels for animation, and then animate to those. The problems being (1) this would require me to reconstruct the scene in audio form in Audacity and then change everything in OpenToonz to match it, (2) I don't know that OpenToonz supports labels anyway (not that that would be 100% necessary), and (3) the implication that the animation process is predefined by the audio process seems a little odd to me.
So I guess here's essentially my question: What are all you people doing? :3 Surely most of you who are using OpenToonz must be using audio. What's the best way to deal with this problem? I want to figure out what will work the best before I try to put it all together.
Thanks!!