[BUG] ONION skin issue

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Kaiko

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Apr 23, 2016, 12:13:31 PM4/23/16
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Hi
Does anyone reported this?

1.Open OpenToonz
2.Go to InkPaint room and select the BrushTool
3.Activate OnionSkin (rightclick > ActivateOnionSkin)
4.Draw something
5.Click the DOWNarrow key on your keyboard (allows to add a new frame, and your previous drawing will disappear showing its red transparency of the onionskin)
6.Repeat steps 4 and 5 several times
7.Result: Al new frames are added without problem
8.Activate NextOnionSkin (would show as a blue transparency)
9.Clicking the DOWNarrow key does not add new frame. It does not work. You have to add it manually

Rodney

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Aug 26, 2017, 12:17:24 PM8/26/17
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This is a very old topic but I'm adding a note to say...

This does not appear to be a problem in current releases. :)

Kaiko

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Aug 26, 2017, 12:45:32 PM8/26/17
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Thank you @Rodney!

I having used Opentoonz for a while

One question: Do you know if opentoonz got a better brush engine for the raster layer?

I know you were an active user when Opentoonz came out for free so that is why I am asking you this :)

By the way, I have seen that there is someone that managed to implement MyPaint brush engine inside OT, but honestly I tried it some time ago and it was not working OK for me. Do you know of any improvements related to this brush engine?

Thank you !

Best regards

Rodney

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Aug 26, 2017, 1:35:24 PM8/26/17
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It looks like I replied offline to you so read that and we're all good.

I will also recommend to the user who just wants to quickly get up and running to install and run with the OTX release OpenToonz pending installation of the official releases (full releases or nightly builds) because of ease of use and the fact that OTX is portable (doesn't have to be installed... can be run from a USB stick, etc.) 


While Jeremy (OTX programmer extraordinaire) will certainly appreciate financial support a value of $0 can be entered to gain access to the download too.  He's good with that.  :)

There is also the the Morevna edition of OpenToonz to consider but that's a heavier install and (at least on my computer) it forces me to uninstall the official release of OpenToonz.  I can't be doing that but for others that may be an option.  That's the release that Mac and Linux users will likely want to consider.

Rodney

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Aug 26, 2017, 1:42:39 PM8/26/17
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I was just thinking about your initial post and there is an issue with automatic creation of new frames via the xsheet in certain situations.
That's why I tend to set the default of the Level type to be automatically created based on what I am using at the time; vector if using Mypaint, Toonz Vector if drawing vector shapes, etc.
I probably should lock down that workflow to see if we can iron out the issue but it's a fairly obscure issue that isn't difficult to resolve by adjusting preferences.
I do think that the primary issue with autocreation of new frames in via the xsheet is now related to Toonz vector levels only as I experience no issue with raster but I have not yet confirmed.

Bottom line:  If we are trying to draw frames in rapid succession using the xsheet we should set our Preferences to create that same type of Level automatically when a new frame is created otherwise we run the risk of trying to draw with the right brush but on the wrong type of Level... which won't work.

Kaiko

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Oct 1, 2017, 6:59:41 PM10/1/17
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Thank you @Rodney for taking your time to explain this "issue" and how it is replicated.

I mentioned activating the onion skin at that time. Not sure if you proceeded that way too. But any way thank you




Kaiko

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Oct 1, 2017, 7:29:52 PM10/1/17
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@Rodney

I have re-read the three emails/replies I received from you on August 26th (the two above and the other one that was sent offline)

So, I am considering to try OT again because I like so much to work with raster AND because you just motivated me to do so, well as someone like you who loves vector lines that shows a lot :)
I will give it a try, even despite I still find it a bit complicated to work with.

I do not have so much free time but I will try to be back with some paintings of mine, if that possible.

Which site would you recommend to visit for learning, again, the basics of OT? (well not too old version of it) ?

Very nice tip about drawing/painting in the animation room as opposed of the drawing room. I will keep this in mind.


I realized that you are part of the OpenToonz team, is that correct? If not, well you deserve a place with them since your posts show to be of a great help for us.

Thank you and best regards!

Kaíko









Rodney

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Oct 1, 2017, 8:57:14 PM10/1/17
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Kaikosan,
No, I'm not a part of the OpenToonz team.  Thanks though, as I consider that a supreme compliment.
I'm just someone like you who has been looking for something like OpenToonz since... well... since well before there were computers to create animation on.  :)

When I heard about OpenToonz I thought, "That's too good to be true" but after the initial learning curve found it fit my needs.
That doesn't mean it's perfect... nothing is... but it's getting there!  And it's primary deficiency at this point for my productivity is just me and my tendency to put off work until another day.  In other words, I have everything I need to be successful but it won't do the work for me.  

I still find it a bit complicated to work with. 

It is complex/complicated enough to be difficult which is both good and bad; good in the sense that it is extremely powerful and features we might not need now we can surely use later, and bad because there are a lot of variables that come with those options.  One thing that adds to the complexity is that everyone seems to approach animation from a different perspective (especially digital versus traditional) and OpenToonz is striving to meet the needs of both.

For those on the edge... not sure if OpenToonz is what they need... I recommend using the OTX release (by Turtletooth).
I put it on a USB stick so I can take it anywhere with me (although note... as of a few updates ago the main OpenToonz release can easily be made portable too).

As for working through the complexity... I recommend starting a small (test) project and each time you run into an issue post a question related to that issue here in the forum.  
Someone will jump in and assist.  Heck, don't wait for an issue to pop up... find a place to post your progress and invite others to give you feedback.
It's like that old saying, "How do you eat an elephant?" 
Answer:  "That's not important, we're too busy animating one frame at a time here."  ;)



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