how to create custom vector brushes?

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Tyrzi

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Feb 19, 2018, 9:14:38 PM2/19/18
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I've seen many how to install and how to access tutorials on custom brushes, but not how to make them. 

Rodney

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Feb 19, 2018, 10:59:45 PM2/19/18
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I have another topic that walks through the process but it probably needs some fine tuning and updates.
That topic is here:


To learn the process I recommend opening and editing a current brush rather than just diving in and creating a new brush BECAUSE without using an existing brush as a template we might very likely create a huge brush that won't work very well.   So...

Use OpenToonz Browser Room to navigate to the brushes folder where you will be looking for a .PLI file
That file will contain the frames of your brush.
If there is only one frame in the Level it will be a static brush and if there is more than one frame you'll have an animated brush.
I did read somewhere in the OpenToonz documentation where it stated something about only the first frame being used but.... I can't recall the context of what it was referring to.
I do know that we can create/edit animated brushes in this way.

So, open and edit a current brush.  Saving it back out via 'Save Level As' and placing it in that same directory with a new name (Don't save over the top of the original brush).
You *might* have to restart OpenToonz to get everything working optimally but I don't think that is required.

Let us know how that works for you!





Jane Eyre

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Feb 20, 2018, 11:00:28 AM2/20/18
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That process does work well. OT definitely ignores any additional frames, so this can only make a static brush. That is understandable though, since the brush image is stretched out along the stroke it makes when used as a brush.

Jane Eyre

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Feb 20, 2018, 11:07:33 AM2/20/18
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If you do want to make an animated brush, it looks like that is possible with the vector trail (custom) styles.
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