
Autopaint lines created in the vector level and transferred to Toonz Raster are always IN FRONT of the contour linesFor me the autopaint for lines does not work on a vector level but just on tonnz raster level when it checked, or i still don't understand how it works. I usually put my separations lines in 0 alpha color style or invisible if I have to do it in OT.
I will have trouble doing it with the eraser toolI do not have plans to work in animation studios, or to earn money on animation (it must sound wildly). I am a single-player animator who wants to translate his ideas without reliance on outside help.
Therefore, I can revise the generally accepted norms of production animation, but choose for myself a simpler (I think) way.
I can decide at any stage from which side to make the lighting or shadow, and if it is unsuccessful, I can easily fix it. For me, the silhouette is important as a constant of form, within which light will spread. Initially, the silhouette is gray (as imprimatur in painting).
This is the problem I'm talking about using Autopaint:
Hi,
I understand your problem better, a small question,
if you make your separation lines on a vector lvl then you merge on toonz raster (after you are used alpha or 0 thickness), does that affect your work in one way or another ? or you find it longer ? same style option of the selection tool can't be applied to a frame rangeHere is how I proceed in OT :
I lineart my keyframes on vector levels, with the lines separation in the same level, then i create 1 main breakdown on level strip.
I do some corrections about gaps, thickness and lineart, i apply my timing chart and continue to do some correction during the inbetween process like that... and I put in final step, my separations lines with 0 alpha.
My biggest problem are the gaps, which is why I would like an little improvement of the gaps chek too.
It is not very fast but I have the freedom to use the vector editing tools
it looks like the first 3 steps of your first method. What I do not understand is why you switch for tlv levels, just a preference, Is it for something else ?
Toonz raster level require to be precise to use the autopaint option like you said,
however on a vector leve, no matter if the line is above or below or exceeds with workaround solution.
I have the impression that there is something that escapes me. You switch to toonz raster level,
to use the autopaint function simply or for a coloring issue ? it is faster ?I do not usually use the level tlv so I wonder.
my gif is not compatible with your method ?
I reproduce the same thing., I must be mistaken somewhere so I will look more carefully as soon as I can.
@Beeheemooth
About the walkcycle, what I do is adaptable. I like the frame range guided (what a pity that it does not work with geometry tools)
with drawing guided to lineart from my keyposes. For the coloring, I like to use the mode onion skin in this case, too.
Yes, I make my lines of separations always in the same level, and tweening them, close gaps, etc...color process
in rare cases, I can do different parts of my character with different color styles, if I do not make shadows with separations lines. Instead of different columns.
Concerning the shortcuts in the level strip, they are basic by default, Ctl + a for select all, ctlr + c / x for merge, i just added an additional shortcutd to clone, very useful
I sometimes also use several columns for different parts of a character for tweening if it's too much hard ... or when i build cut out
But most of the time only one is enough by character for me with classic tweening.
Anyway, I understand better your need to go into toonz raster. Thank you for the detailed explanation.
And i like your method about that, what bothers me is the impossibility of selecting the same style applied on a frame range to accelerate this process
But, that leading to new and different reflections also, thanks.
Can you specify?
@ Rodney
I can no longer reproduce my issue . This time all my tests work. I think, this must be related to when I turn on or off the selective option. I had to get tangled at this level.
no matter, thank you for the trick I think it will serve