Open Toonz Plastic Tool Usage extremely laggy with multiple meshes/Collumns

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Dominik Fischer

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Aug 27, 2018, 4:08:40 PM8/27/18
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Hi all,

2 month ago I deciced to use Open Toonz for my videogame animations. I experienced serious performance issues and went for an upgrade.

Current System: Ryzen 2600X and my old GPU R9 270X

My animations consist of multiple body parts which all receice their own mesh and skelett in order to animate my stuff. The parts are drawn in

I run into serious performance issues while doing that.

It is laggy when all meshes are built (6-8) and also has horrible performance when running the completed animation.

Is the problem on my side and GPU related or do I miss something?

I have no problem with upgrading to a more recent GPU say RX 580 or 1060. Even a 1080 if I have to.. but my problem is probably not the GPU?

GPU-Z can´t recognize unusual usage or temperatur rise on either the CPU or the GPU while doing the animations.

Maybe someone can point me into the right direction.

Thanks in advance,

Misan


sodawi...@gmail.com

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Aug 27, 2018, 4:59:50 PM8/27/18
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I second this question...
very similar experiences....

I have basically no idea what i am talking about but part of me thinks the weight of the issue is in the software....
I only say this because on my relatively dinky laptop i am able to manipulate much larger files / file networks without this sluggishness. 


Dominik Fischer

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Aug 27, 2018, 6:00:43 PM8/27/18
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It probably is software related - yeah.. DragonBones is not even close to the performance issues I experienced with OpenToonz. I like OpenToonz more though. So that´s a bummer.

Did someone have similar issues and found a fix?

ManongJohn

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Aug 27, 2018, 6:13:04 PM8/27/18
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There was an issue with performance when meshes were used. That was resolved. Are you on the latest version, OT 1.2.1? Might behoove you to download the latest nightly just in case.


OT does not always trigger GPU usage which can cause serious lag on older machines and in some cases, crashes while rendering. For some, it helped to go into their graphics cards settings and create a high performance profile in the 3d settings for the OT exe to ensure it uses GPU instead of CPU. I've had to do this with my NVidia card on my older laptop. I am not sure what settings are needed for AMD cards.

Dominik Fischer

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Aug 28, 2018, 2:54:30 PM8/28/18
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I heard about that yeah. I am on the latest version of 1.2.1 from the website.

I also made a specific profile for my GPU on the  AMD catalyst centre. The performance issues are still there unfortunately.

I wonder if I am the only unlucky guy with an AMD card trying to make OT work lol.

ManongJohn

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Aug 28, 2018, 3:20:35 PM8/28/18
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If you are using the official 1.2.1 release, download the latest nightly from here: https://github.com/opentoonz/opentoonz/releases/tag/nightly

I believe the fix for the lag meshes was after the official 1.2.1 release.

Dominik Fischer

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Aug 28, 2018, 4:11:39 PM8/28/18
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Ooohhh. That fixed everything. Thanks a lot! <3

I hope soda sees that aswell.

sodawi...@gmail.com

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Aug 29, 2018, 7:46:16 AM8/29/18
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Yeah i had installed the nightly a while back and to be honest never really found myself in situation where this issue popped up.  I really should have been more clear when i said I "second" your question...my issue is the program essentially giving up when trying to use the skeleton tool. #2248.

..thinking about this a little more..my issue seems to be more with the skeleton tool.  I had just never encountered this issue until working on a file with a bunch of meshes so my first though was..it must be the meshes.  I see now that it is not clear what to blame.
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