Hi Lukas, I know what you mean, fortunately OpenToonz has an FX that can fix this.
When working for TV and heavy production, commonly we work with aliased lines such as the Toonz Raster brush in a mechanical way, so the lines are very clean and easy to understand, perhaps very digital looking, and we add anti-aliasing/smoothing/texture/jitter when rendering out to meet a specific aesthetic, such as a gritty cel line. Multiple ways to do this...
My preferred way:
- As an example, create a Toonz Raster level and a Raster level.
- Draw your main production work on the Toonz Raster level, for this example just draw a bunch of lines.
- Now over on the Raster level, make up a jittery blob shape, as if you was creating a brush head in Photoshop or Clip Studio, this will act as the new texture shape (brush head) for our Toonz Raster lines.
- Now open the Schematic FX window and add the FX: Toonz_Level > Art Contour.
- Attach the Toonz Raster level to the Source input, and attach the Raster level to the Controller input, now attach the Art Contour node to the XSheet.
- Open the Art Contour settings by double-clicking the Node, and reduce the Distance.
- Hit the Preview button in the viewer to preview the effect.

Alternate way:
You can also get a similar effect by using the FX: Toonz_Level > Calligraphic Line.
- Attach the Toonz Raster level to the Source input.
- Open the settings to the Node.
- Bump up both the Vertical and Horizontal thickness variation sliders to 100.
- Play with the Noise, Smoothness and Thickness sliders until satisfied.
And also, you can use the FX: Toonz_Level > Texture. However it's not worth me explaining this, you'll have to play around with it. Basically, load in a texture file onto a Raster level, similar to the Art Contour node.
You can also combine these if necessary.
I know it won't show up as you draw, but as I said above the Toonz Raster brush is designed for a specific work flow, if you add jitter during the process then painting becomes more difficult, more time consuming, post-processing is more difficult, and cleanup artists may not stick to the same line style as they draw differently, etc.