Make sure to download the latest nightly build: the display of keyframes in the x-sheet has been restored now, and the room editor is available, making it far easier to setup a workspace you like. The workspaces in the 1.01 version are pretty terrible, in my opinion. They also change the main menus and spread the functionality all over the place. And many other things have been improved and debugged. It almost never crashes for me anymore, while the first version was a tad finnicky to work with, to say the very least.
The x-sheet keys are SO useful!
I created one new "animation" room which I customized to my own workflow. I hardly use any of the built-in spaces at all. Also, consider getting a second monitor - it really helps the workflow. I have a three screen system, with one of the screens pivoted in portrait mode - which turns out to be a real boon when working with the x-sheet :-P
Levels are the 'meat' (content) of your animation. A frame in a level can be re-used as many times as you like in a column. Levels contain the backgrounds, foreground elements, characters, and so on.
Multiple levels can live in the same column.
Scenes are a collection of levels, and can be used in two ways:
1) as a way to create a new scene and/or camera viewpoint - a story segment in your animation
2) as a collection of parts (a method to group elements together), to be used as a subsheet in a scene x-sheet. For example, you may have a segmented character which consists of many parts. All these parts may be animated. You can save a scene with all the character parts (which are levels-->columns) as one character, and drag that character into a scene where characters interact.
Subsheets are comparable to graphic symbols in Flash. To play the animation of a subsheet character in the main x-sheet it is placed in, you must provide it with enough time (exposure) in the main x-sheet.
Before you begin to work in TOonz, ensure you have setup shortcut keys for the most important functions. For example, mine are:
F5: save level
F6: Save As a level
CTRL S save scene
CTRL SHIFT S Save AS Scene
X: open subsheet
C: close subsheet
B: brush
H/J/K/L : loop, frame back, play, frame forward
SPACE: hand
CTRL SPACE: rotate view
CTRL 0: reset view
CTRL P: Preview
CTRL B: open new file browser
...and so on.
You can structure your project in several ways - it depends somewhat on whether you will be doing frame-by-frame or cut-out characters, or perhaps a combination of both.
Have a look at the example projects at
http://www.toonz.com/htm/support/sup.htmI found the cut-out Mozart character to be quite enlightening.