Blender integrates Toonz sketching with addon!

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Herbert123

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Apr 5, 2016, 2:33:45 AM4/5/16
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Well, that was fast: Toonz sketching code is now an addon for Blender. And it will most probably become integrated into Blender's core tools as well. Works with a Wacom!

Check it out:
https://www.youtube.com/watch?v=aHHlUlwDnlU

Greg Smith

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Apr 5, 2016, 11:13:43 AM4/5/16
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That sure doesn't look like anything I've ever seen in Toonz software.  What makes you think it is Toonz code?

Looks like ordinary Blender Bezier curves - with some kind of 3D "Tube" modifier.


Greg Smith

Herbert123

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Apr 5, 2016, 1:05:53 PM4/5/16
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https://gitlab.com/ideasman42/blender-curve-draw-addon/tree/master

It is a port from OpenToonz freehand drawing.

Changes from OpenToonz

  • Support n-dimensions (can be used for calculating a 3D curve & pressure... or other custom-data).
  • Replace 2D bound-box handle clamping with vector length clamping.

Gabriel de la Cruz

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Apr 5, 2016, 2:53:50 PM4/5/16
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cool :)
Now lets port blender's functionality onto opentoonz!
:D

BlenderBeetle

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Apr 5, 2016, 3:04:14 PM4/5/16
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I'd rather have Photoshop's brushes lol

Herbert123

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Apr 5, 2016, 3:54:38 PM4/5/16
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Actually, work on making 2d frame-by-frame animation work in Blender has progressed quite a bit already. It is now possible to draw 2d frames in Blender, and render the strokes in various styles using Freestyle (not yet in the main public release).

https://vimeo.com/channels/greasepencil

And a new cut-out 2d animation addon has been released a short while ago:
http://www.blenderartists.org/forum/showthread.php?381203-Cutout-Animation-Tool-Blender
https://github.com/ndee85/coa_tools

Prepare your character in Photoshop, export directly in Blender to animate.Includes sub-frames to switch hands, feet, expressions, etc.
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