I want to import a sequence of a couple of thousand vector drawings made in OpenToonz into Blender in a way that allows me to keep them as editable vector drawings in Blender. I am trying to avoid importing as reference because I have nice vector drawings made in OT. I do not want to redraw or trace thousands of drawings in Blender. It sounds so reasonable to me.
I was able to convert the pli file to SVG (in the Browser) but that process converted every drawing I ever made for that level (including hundreds that I later rejected and deleted from the timeline). Also when I look at the SVG, the converted drawings are not in the same sequence as when I view the level in the OT timeline. The sequence appears random. I can't tell "keeper" drawings from previously deleted drawings in the SVG file. I could write a frame number on every "keeper" drawing in the OT level to identify the "keepers", and run the conversion to SVG again, then delete SVG drawings without the written frame number on the drawing and manually reorder the "keeper" drawings, but there must be an easier way.
I asked AI for help. It told me I could export a selection of frames to create a new pli file of just the drawings I want and then convert that to SVG. I did shift-click to select frames in the timeline. I used the menu dropdown of Level > Export. But I could not export a pli file format, so I did png to see if at least the selection aspect worked. It did not. The export process ignored the selection and exported all the drawings in the pli file.
Any help is appreciated.