The real issue is how much memory is left (of your total 8 gig RAM)...
When I run OT/Tahoma2D - before loading a scene file - I also consume about 250MB for the "empty" program. But after loading a reasonably complex animation scene, I can see another >3 GB consumed (of my total 16 gig). This leaves me with a lot less available processing memory than simply loading OT by itself with an empty scene.
And so if you're starting out with 8g of RAM and then loading a file with heavy vector math involved, you could be stretching the limits of your hardware - and hence the drawing delays.
What you're experiencing as delays aren't anything I see when I set those vector brush parameters as discussed above - even when a demanding scene is loaded. But then again, I'm using a Linux setup with twice the RAM. And Linux is gentler on memory consumption than Windows (or Mac) on any day, so even that isn't a fair direct comparison.
In short, I suspect you may have a memory constraint created by the complexity of your scene design in t he context of Windows and 8gig with other competing apps underway?
Other trying the same scene out on a higher RAM machine, you should at least close down any other programs consuming memory that you don't need at the time, e.g., browsers, email, etc. See if that makes a difference in your available memory and/or OT performance.