Corrupted frames crashed OT

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Randy Bowser

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Sep 30, 2024, 9:39:00 AM9/30/24
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I opened the scene I've worked on the most and it wouldn't play more than a few frames before crashing OT. That happened over and over. Rebooted, cleared cache - no change.

I reconstructed the scene by starting with a new blank scene and importing the levels one at a time. After hours of scrutiny I finally tracked down the problem. In the level with painted Vector frames, there were two sections of about 4 frames each which consistently crashed OT. If I just tapped one of those frames the program would crash.

I managed to delete these apparently corrupted frames and make new copies from the original Raster sketch level.

Maybe that has something to do with it? - All the frames in that level with the handful of corrupted frames were Vector copies of Raster frames. Is that a known problem to use that Convert to Vectors routine? 
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