In my opinion GTS feels a bit cumbersome and dated.
OpenToonz provides the ability to trace scanned images, but to use it you need to scan your drawings separately.
Usage:
1. Scanning and saving
Scan your drawings and save them to a folder (I'd recommend using the png format), make sure the drawings' file names end with a number e.g. A1, A2, A3, etc
The formatting does not matter as long as a number is at the end, for example you could name your files A01, A001, A0001, or something similar.
2. Sequencing and renaming
Open OT and navigate to the aforementioned folder in the Browser, I'd recommend using the Browser room for this.
You should see a list of your drawings, right click on the first one and choose 'Rename'.
In the 'Level Name' box, choose a name, optimally a short one.
Optionally you can choose to delete your original images, if left unchecked, OT will produce copies of your images with the new name.
Upon performing the renaming operation, you should see a new entry in the Browser, it will have the level name you gave it, e.g. a level name of 'A' will give you 'A..png'.
You should also see a number showing the amount of frames, this number should be equal to the number of drawings you saved.
This means that OT is seeing those newly renamed images as an image sequence due to how their names are formatted.
This is important as it allows OT to import all of your images and treat them as a single connected level rather than creating a unique level for each drawing.
If all drawings were on separate levels, they would not share the same palette.
3. Tracing and finalizing
Import the sequence, all of your drawings should appear in a single blue column.
Enter the Cleanup room, you will see the Cleanup Settings panel on the right.
For traditional binarized output like that seen in GTS, set the Line Processing to Color, and the Antialias to None.
At the bottom left of the Cleanup Settings panel, you will see a + and - button, hitting + will allow you to add more colors to trace.
Open the Windows drop-down and choose 'Style Editor' to add a widget to allow you to change the currently selected color.
Press the 'Use Current Level Settings' button to make sure the size and DPI settings match your saved drawings.
With all of your colors added, select your first drawing in the XSheet, then go to the Scan & Cleanup drop-down and choose 'Preview Cleanup'. (I'd recommend binding this to a shortcut).
You should now see a preview of your trace, the drawing being previewed is dependent on the XSheet and the current frame. You can even press play to preview the traced drawings as an animation.
3.1 Tracing Settings
These are the main settings I like to adjust
Sharpness:
I typically just set this to 100 from its default of 90. Decreasing this will tend to produce a rounded image.
Despeckling:
Useful in most cases to remove stray pixels and spots.
In some cases e.g. if your character has freckles or small pupils, you may want to use a value of 0 to avoid wrongly removing those elements.
Brightness:
Increasing this generally produces thinner lines, too high of a value will remove lighter drawn strokes, any gaps in your lines will need to be fixed later.
Color Thresh:
This is only available on the first color (typically black), decrease this value if you are seeing wrongly colored pixels where there should be black (or whatever your first color is) lines.
Decreasing this too much will introduce wrongly colored pixels in your other colors.
3.2 Confirming the trace
With the settings adjusted to your liking, go to the Scan & Cleanup drop-down and choose 'Cleanup', then chose 'Cleanup All' in the window that opens.
Now, where your Raster Level (blue) was in the XSheet, you will now see a ToonzRaster Level (green).
3.3 Finalizing
You can use the Paint Brush Tool in Pencil mode to close gaps and repair any lost areas.
You can also use the Tape Tool with 255 opacity to close gaps in a more automatic fashion, I like to use the Rectangular mode. Just surround the gap with a rectangular selection and it will be closed.
If the gap doesn't close, try increasing the Distance setting. If the gap still does not close even with a high Distance, it may be too wide and will need to be closed manually.
Make sure your color separation lines are set to Autopaint, this option is present in the Settings tab of the Style Editor window.
This setting needs to be set for each color individually.
You can tell if a color is in Autopaint mode by the small 'A' in the lower left corner.
You can now paint your drawings, any colors in Autopaint mode will be adjusted when filling.
Hope this helps!
Edit:
Something I'd like to add
You can use the many MyPaint brushes to fix any issues with your scanned drawings before tracing them.