The 'join vectors' option in the keyboard shortcuts config that you mention is for activate/desactivate this. That has been the lead! :)
http://www.toonz.com/pdf/ToonzHarlequin62brochure.pdf
Toonz creators are mathematics, they love vectors! :)))
https://www.youtube.com/watch?v=L2u8PaUMrNM
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indexed here : https://workflowy.com/s/JtI13Zub8a#/4c44ec11c6e8
You can add new points by holding down control when you click with the
control point editor tool.
*Incoming rambling post warning* This post ended up being a lot longer than I expected. Maybe I should post this as a new topic, but it’s pretty relevant so idk...
I've been holding back criticizing the brush tool and the control point editor tool, but
maybe now is a good time to bring this up. I’d first like to say that I don't
think it is very productive when people come to the forum and say things like, "I
wish OT was more like *insert expensive software*". Of course it would great
if OT were as powerful as Flash, Photoshop, ToonBoom, or Krita,
but with are small community and few developers, trying to be more like the other big software just isn't feasible at the
moment. That all being said... I wish that the brush tool were
more like Flash’s brush tool.
I’ve been very busy with college since OT came out, and therefore I haven't had a huge amount of time to use it, but the options for vector drawing seem pretty limited. A Flash-like-workflow, where you can just sketch out strokes that you later clean up, doesn't work well in OT because lines don’t merge. The brush tool in OT is basically a freehand pen tool, and isn’t nearly as powerful as Flash’s brush tool. Again, I’m in no way an expert on Toonz or Flash, so it could just be that I’m just majorly misunderstanding the options available in OT for vector drawing. This is all just my initial impression of OT. If anyone has a fix to any of the problems I’m having (which I elaborate on below) I’d love to here about it.
Anyway, it's important to note that Flash's brush tool creates outline strokes whereas OT makes centerline strokes:
A centerline stroke connects vector lines that trace out your stroke.
An outline stroke, on the other hand, creates a shape that covers your
stroke, where the fill color is what you see and the outlining vector is of
size 0. When you work with outline strokes, it's very easy to merge two
overlapping strokes as the outlining vector's themselves cross over each other.
This is not the case for centerline, as overlapping strokes do not
necessarily have overlapping vectors and can often not simply be combined. As for the tape tool, it works well for closing gaps, but it can't merge vector points, so it's not that great for combining lines that overlap. Drawing out strokes and then merging them with the tape tool is not a very effective way to draw. It's slow and tedious. Drawing like you do in Flash doesn't really work in well OT. There is no good way to combine many lines nor can lines merge at intersections.
OT's brush tool has it's benefits certainly, as it produces strokes with far
fewer points than Flash usually does, avoiding a lot of the unevenness that rough
Flash strokes have. It is also very easy to control the bounds on the thickness
of centerline strokes. For many people, I’m sure OT offers the right utilities
needed to do their animations. However, I find it to be lacking. It'd be nice to have outline strokes in OT, but I don't know how feasible that is to implement.
The centerline vectors in OT also make editing
thickness difficult too. Trying to make precise edits to
the thickness of a stroke just seems impossible. There is the pump tool,
but it is useless for any subtle adjustments. At the smallest size, the area
affected by the pump tool can still be too large to make the changes you want and it doesn't give you any sort of precise control over the curving of the outlines. The CPE tool’s has it’s problems too. This may just be my computer, but the
click-boxes for the vector points are wonky. When I'm zoomed in at anything
past 300%, the click area to get the centerline and points become annoyingly small. This wouldn't be so bad
if Select All worked or if I could highlight points without already having
clicked the stroke, but I can't. This leads to me constantly clicking in the
dark to hit the centerlines of strokes. And even when I have the line
highlighted, it’s still easy to miss the click-boxes of a point or
handle. Sometimes when the point enlarges as I hover over it and click, it will still not register the
click correctly and deselect the line. Additionally, if you highlight a couple of points and then move
them, it deselects all those points. That makes it a pain to move around parts
of a line.
Those are the issues I have with OT. As of right now, I’d
like to get around to experimenting with drawing in the raster layer, and then
converting to a vector layer with the outline option. I think that might be the
most Flash like workflow in OT. I’d also just like to say that I think OT is coming along really
well. The fixes to the regressions of the x-sheet and cut-out animation tools
have been great, and there has been a lot of good work on fixing bugs. I think
the OT community is focused on the right issues right now, but there isn’t a
good picture for what work needs to be done in the long run. I think improving
the issues I brought up here should become a focus once OT is less buggy and
the regressions have been fixed. I’m worried that we’re not going to pull a lot
of people away from Flash because of these problems.