Greetings. Sorry for this lengthy post. It's a bit detailed and I want to be clear.
Also want to preserve a full solution for anyone else coming up behind me with similar objective...
I'm trying to create an effect where a large "flock" of objects scatter from a generally central cluster
outward in all directions (i.e., none inward) ... kind of like a slow-mo puddle splash effect but using skinned/texture object. The skin texture object is no problem at all.
But I've tried creating a "control" object (ellipse in either vector and/or raster) assigned as Control1 and then animating it from there. So far, attempting each and every kind of particle FX, linking the ellipse as a Control1 object in FX screen, I've failed to achieve my objective as described.
The Starfield effect seems to provide the closest approximation except that I cannot get it to refrain from including the creation of objects that move toward the center of the control oval. I'm trying to limit all birthed objects to move outward AWAY from the center point.
Despite reading through the documentation, obviously I'm not grasping something about how controls and particle effects work as I cannot seem to exert much control over post-birth subsequent movement thereafter (at least not using the particle FXs as available).
1) Is there a particular particle type that's best suited for what I'm trying to achieve?
2) Can someone further clarify what all those Control parameters set to "0" mean? The documentation doesn't seem to clearly address what any # other than "0" would indicate for controls. I've simply assumed a "1" would indicate Control1, but that doesn't seem to be the case.
Will keep trying in the meanwhile. Thanks for any insights you might have!
p.s. - The closest I've come is to use the starfield with an ellipse as control shape and also fill in the circle with a drawing (placed above the particle level) and fill it in with some background'ish color to hide those objects moving into the center of the circle - effectively revealing only the ones moving outward. This is sloppy but perhaps a hack that will get me somewhere.