I'm a noob learning OpenToonz (1.2.1) and now I want to add audio. Looking on the web I see lots of discussions on this but they all seem inconclusive. There are tutorials on YouTube where some people say you can
only use .WAV files and others saying you can
only use .AIF files, and other that say you can use 8 bit .Wav files but that 16 bit .WAV's will crash IT. I've also seen some people, e.g.,
http://lalala-leah.tumblr.com/post/142292154018/how-to-add-audio-in-opentoonz say that you can import WAVs but the audio quality is terrible.
But the documentation says that you can use 8 or 16 bit AIF and WAV files. It's also a little unclear on the actual step-by-step mechanics of doing the import:
Audio clips can be loaded and edited in order to create a soundtrack for the scene; supported file formats are noncompressed
WAV and AIFF files at 8 and 16 bit. There is no limit to the number of audio clips that can be loaded in a
scene.
To load an audio clip you can use the browser room; if an audio clip is imported, it is saved in the +extras folder (see
Using the File Browser ). Loaded audio clips are also stored in the Audio folder of the scene cast.
Each loaded audio clip is exposed in a different xsheet column as a series of visible sound waves to make the editing
job easier; the number of frames it occupies depends on the length of the audio file and the frame rate set for the
current scene. For example an audio clip 3 seconds long, imported into a scene whose frame rate is 12, will occupy 36
frames; if imported in a scene whose frame rate is 24 will occupy 72 frames (see Setting the Frame Rate ).
I have a short .WAV file that I converted from MP3 in Adobe Audition but when I tried to load it using Load Levels it put it into just one frame. I don't want to experiment with a bunch of different things to figure out what actually works - I just want the canonically correct method to add good quality audio to my scenes. What's the current scoop on this?
Thanks in advance.