How enable the Adaptive Screen Space LODs in Blender (C++)

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Stimes

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Nov 28, 2024, 12:54:24 AM11/28/24
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Hi everybody basically i just wanna know in the Docs where is the code or the guide ton enable the adaptive screen space LODs / Tessellation in real time in the viewport

Like this in attachement (Extracted from 3ds max) :

David G Yu

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Dec 5, 2024, 4:45:51 PM12/5/24
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Hi,

There are examples of using OpenSubdiv's support for screen space adaptive HW tessellation in the example viewers, e.g. examples/glViewer and also in OpenUSD's Hydra Storm Renderer (which currently has support for OpenGL, Metal, and Vulkan).

The example viewers are relatively straightforward, while the Hydra Storm implementation is a more complete example of how to integrate HW tessellation into a full featured viewport renderer.

As you might expect, there are many factors to consider when adding such a feature to a renderer, and happy to help answer specific questions you may have after taking a look at those examples.

Thanks!
-David
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