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David G Yu
Jun 26
OpenSubdiv v3.6.1 is released
See the release notes for full details: https://graphics.pixar.com/opensubdiv/docs/release_notes.html
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OpenSubdiv v3.6.1 is released
See the release notes for full details: https://graphics.pixar.com/opensubdiv/docs/release_notes.html
Jun 26
David G Yu
Jun 17
Release candidate for OpenSubdiv v3.6.1
We've tagged a release candidate for the next release of OpenSubdiv: https://github.com/
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Release candidate for OpenSubdiv v3.6.1
We've tagged a release candidate for the next release of OpenSubdiv: https://github.com/
Jun 17
Benjamin Slack
,
David G Yu
2
Apr 7
Unreal, Subdivision Guided Deformation
An OpenSubdiv stencil table is a sparse matrix representation of the linear weights needed to compute
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Unreal, Subdivision Guided Deformation
An OpenSubdiv stencil table is a sparse matrix representation of the linear weights needed to compute
Apr 7
Jonny Cole
Mar 30
How to do I export and texture a Sub D model in Substance Painter?
Hi Everyone, I was just wondering if anyone has knowledge on how to texture open subdiv models in
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How to do I export and texture a Sub D model in Substance Painter?
Hi Everyone, I was just wondering if anyone has knowledge on how to texture open subdiv models in
Mar 30
Stimes
,
David G Yu
2
12/5/24
How enable the Adaptive Screen Space LODs in Blender (C++)
Hi, There are examples of using OpenSubdiv's support for screen space adaptive HW tessellation in
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How enable the Adaptive Screen Space LODs in Blender (C++)
Hi, There are examples of using OpenSubdiv's support for screen space adaptive HW tessellation in
12/5/24
Vojtěch Kratochvil
,
David G Yu
4
11/12/24
Linking OpenSubdiv to project
Yes, that's correct. Glad to hear that you found the solution. Thanks! -David On Tuesday,
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Linking OpenSubdiv to project
Yes, that's correct. Glad to hear that you found the solution. Thanks! -David On Tuesday,
11/12/24
Kalen White
2
3/29/24
Trying to mimic Blender's Catmull-Clark
I meant WebGPU compute shader, I apologize for typo. On Friday, March 29, 2024 at 7:19:48 PM UTC-7
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Trying to mimic Blender's Catmull-Clark
I meant WebGPU compute shader, I apologize for typo. On Friday, March 29, 2024 at 7:19:48 PM UTC-7
3/29/24
Andrea Venturoli
,
David G Yu
2
3/13/24
Patches precision
Hi, Nice that you got the basics working so quickly! There isn't an existing method that provides
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Patches precision
Hi, Nice that you got the basics working so quickly! There isn't an existing method that provides
3/13/24
Douglas Silvestre
,
David G Yu
2
2/15/24
Suggestion for a "little update" on the subdivision system.
Hi, First, I would avoid calling this feature "adaptive subdivision" since that is
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Suggestion for a "little update" on the subdivision system.
Hi, First, I would avoid calling this feature "adaptive subdivision" since that is
2/15/24
José António Ferreira Calvário
,
Barry F
3
1/21/24
Force limit surface to pass through all the control mesh vertices
Thank you Barry for your detailed and comprehensive answer. Before trying to implement the solution
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Force limit surface to pass through all the control mesh vertices
Thank you Barry for your detailed and comprehensive answer. Before trying to implement the solution
1/21/24
Yuri Carrara
,
Barry F
2
1/13/24
faceVarying UVs get scrumbled, especially with bad topology
If you haven't tracked the cause of this down yet, it looks like the interpolation options being
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faceVarying UVs get scrumbled, especially with bad topology
If you haven't tracked the cause of this down yet, it looks like the interpolation options being
1/13/24
Nicholas Yue
,
David G Yu
7
12/6/23
FAR patch-parameterization : U,V [Level] -> S,T,PatchID ?
I think far/tutorial_5_1/far_tutorial_5_1.cpp is a better example for your consideration. That
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FAR patch-parameterization : U,V [Level] -> S,T,PatchID ?
I think far/tutorial_5_1/far_tutorial_5_1.cpp is a better example for your consideration. That
12/6/23
Pieter Barendrecht
, …
Barry F
4
10/6/23
Access to source points associated with irregular patches in a Catmull-Clark subdivided mesh
If you want to inspect intermediate levels of refinement or other details about individual patches,
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Access to source points associated with irregular patches in a Catmull-Clark subdivided mesh
If you want to inspect intermediate levels of refinement or other details about individual patches,
10/6/23
Bruce M
,
Barry F
2
10/6/23
Option like generateLegacySharpCornerPatches for stencil tables
The short answer is that the weights that reflect these options are being accurately computed and
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Option like generateLegacySharpCornerPatches for stencil tables
The short answer is that the weights that reflect these options are being accurately computed and
10/6/23
David G Yu
9/20/23
OpenSubdiv v3.6.0 is released
See the release notes for full details: https://graphics.pixar.com/opensubdiv/docs/release_notes.html
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OpenSubdiv v3.6.0 is released
See the release notes for full details: https://graphics.pixar.com/opensubdiv/docs/release_notes.html
9/20/23
David G Yu
9/14/23
OpenSubdiv v3.6.0 RC1
We've tagged a release candidate for the next release of OpenSubdiv which includes some minor API
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OpenSubdiv v3.6.0 RC1
We've tagged a release candidate for the next release of OpenSubdiv which includes some minor API
9/14/23
David G Yu
7/27/23
OpenSubdiv v3.5.1 is released
See the release notes for full details: https://graphics.pixar.com/opensubdiv/docs/release_notes.html
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OpenSubdiv v3.5.1 is released
See the release notes for full details: https://graphics.pixar.com/opensubdiv/docs/release_notes.html
7/27/23
David G Yu
7/20/23
OpenSubdiv v3.5.1 RC1
We've just tagged a release candidate for the next minor release of OpenSubdiv including bug
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OpenSubdiv v3.5.1 RC1
We've just tagged a release candidate for the next minor release of OpenSubdiv including bug
7/20/23
Nick Cannon
,
David G Yu
4
5/3/23
VFX Reference Platform - OneTBB support?
I think we can accommodate those restrictions. Our proposal is to include OpenSubdiv 3.6.x in the
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VFX Reference Platform - OneTBB support?
I think we can accommodate those restrictions. Our proposal is to include OpenSubdiv 3.6.x in the
5/3/23
Jean Ben
,
Barry F
2
11/8/22
Using Far::PatchTable to evaluate limit surface AND limit face varying data
The use case you are attempting is supported by OpenSubdiv and has been in active use by many clients
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Using Far::PatchTable to evaluate limit surface AND limit face varying data
The use case you are attempting is supported by OpenSubdiv and has been in active use by many clients
11/8/22
Gregory Tada
, …
Pieter Barendrecht
18
10/13/22
Saving limit surfaces
Hi Nick, Here's a link to a paper discussing the conversion to rational Bézier patches (which you
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Saving limit surfaces
Hi Nick, Here's a link to a paper discussing the conversion to rational Bézier patches (which you
10/13/22
David G Yu
9/27/22
OpenSubdiv v3.5 is released
See the release notes for full details: https://graphics.pixar.com/opensubdiv/docs/release_35.html
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OpenSubdiv v3.5 is released
See the release notes for full details: https://graphics.pixar.com/opensubdiv/docs/release_35.html
9/27/22
David G Yu
9/22/22
2022 Pixar SIGGRAPH BoF now available on Vimeo!
https://vimeo.com/752352357 There's lots of good info about OpenSubdiv, Hydra, and USD. Thanks! -
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2022 Pixar SIGGRAPH BoF now available on Vimeo!
https://vimeo.com/752352357 There's lots of good info about OpenSubdiv, Hydra, and USD. Thanks! -
9/22/22
David G Yu
9/15/22
OpenSubdiv v3.5 RC1 w/ Simplified Surface Evaluation
We are pleased to announce that we've just tagged a release candidate: https://github.com/
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OpenSubdiv v3.5 RC1 w/ Simplified Surface Evaluation
We are pleased to announce that we've just tagged a release candidate: https://github.com/
9/15/22
Rajendra Pardeshi
, …
David G Yu
8
2/9/22
Saving Patches in Open Cascade
Maybe for most of folks this is a set naïve of questions, but since I am just starting out with this
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Saving Patches in Open Cascade
Maybe for most of folks this is a set naïve of questions, but since I am just starting out with this
2/9/22
Ehsan Azari
,
Pieter Barendrecht
2
10/14/21
OpenSubDiv vs. X-splines
Hi Ehsan, Yes, but what are you looking for (and how is it related to OpenSubdiv)? Best, Pieter On
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OpenSubDiv vs. X-splines
Hi Ehsan, Yes, but what are you looking for (and how is it related to OpenSubdiv)? Best, Pieter On
10/14/21
Bruce M
,
David G Yu
3
10/6/21
Observation of patch-drawing dependency through OpenGL shaders
That's right, there are additional data buffers containing PatchParam data (and potentially face-
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Observation of patch-drawing dependency through OpenGL shaders
That's right, there are additional data buffers containing PatchParam data (and potentially face-
10/6/21
John R
,
Pieter Barendrecht
3
10/4/21
Hierarchical Edits: Interpolate "Backwards"?
Hey Pieter, Yes, this definitely makes sense and is very helpful. Thank you for taking the time to
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Hierarchical Edits: Interpolate "Backwards"?
Hey Pieter, Yes, this definitely makes sense and is very helpful. Thank you for taking the time to
10/4/21
Ziyuan Cao
,
David G Yu
4
8/30/21
Why is the result not good?
Looking good! Thanks for the update! -David On Monday, August 30, 2021 at 1:18:50 AM UTC-7 streli...@
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Why is the result not good?
Looking good! Thanks for the update! -David On Monday, August 30, 2021 at 1:18:50 AM UTC-7 streli...@
8/30/21
樊林旭
,
David G Yu
2
7/26/21
Patches VS Faces
Hi, Have you had a chance to read through the overview documentation at: Subdivision Surfaces One way
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Patches VS Faces
Hi, Have you had a chance to read through the overview documentation at: Subdivision Surfaces One way
7/26/21