Sot23 require mostly separate pipeline, depending on camera the small
pipeline can work.
There is a small window where the angle is returned wrong and this
need to be avoided.
The small parts pipeline having nozzle mask and mostly doing body
outline recognition.
And for bigger parts where the pins are detected.
It is possible that for higher precision bga have its own pipeline.
This only for 0.8mm pitch
or finer, 1mm pitch don't need it.
Finally one pipeline for components that are bigger as the camera view.
This are the 2-4 pipeline mostly used. Depending on lightning
condition and camera
setup, additional pipeline could be necessary.
Example are aluminium smd caps or coils when the light intensity is too high,
otherwise it could be detected with the pipeline for bigger parts that
detect the pins of
the component.
Basically you probably ends up with 3-7 pipelines for bottom vision
that you copy and past
from a text editor and if that pipeline need to be optimized, you edit
the machine.xml
and replace the same pipeline for all parts at once or use scripting
for select the standard
pipeline and replace it.
The default pipeline is a generic pipeline that works, but rarely it
provides good results
incorporating several tecnics to improve the results.
Pipeline is different if camera is setup with shutter control or with
automatic control.
It is normal that for passive the ratio and size is checked in order
to not place mispicket
passives. It uses a script , without this checks 0402 and smaller
passives can be problematic or need to be extra checked. Hovewer it is
not normal to have different scripts
for passives.
Hope this helps
2018-05-09 19:50 GMT+02:00, Greg Wroblewski <
greg...@gmail.com>:
> That's the problem I hit. I got everything working for different parts,
> like Sot 23, TQFP 64, and small ones, but then I started placing some
> darker 0603 capacitors, and they failed roughly 1 in 10 cases. When I
> adjusted pipeline for them, Sot failed because of random reflections (using
>
> black Samsung nozzles does not help). As I understand it is a common
> practice to use separate pipelines for different parts.
>
> Greg
>
> On Saturday, May 5, 2018 at 4:06:48 AM UTC-7, Cri S wrote:
>>
>> The problem with the eleks before the upgrades are non horizontal belt and
>>
>> stickiness on movements.
>>
>> For cheap camera, you need blur, optional threshold, convert color to
>> gray, blur, normalize , blur . I don't think its in videos.
>>
>> Sot23 could require different pipeline because of that amount of blur. I
>> need to see source image.
>>
>> Il sabato 5 maggio 2018, Greg Wroblewski <
greg...@gmail.com <javascript:>>
>>> email to
openpnp+u...@googlegroups.com <javascript:>.
>>> <javascript:>.
>>> To view this discussion on the web visit
>>>
https://groups.google.com/d/msgid/openpnp/73fe1f34-ff84-486f-9b1a-b2c7e05232b2%40googlegroups.com
>>>
>>> <
https://groups.google.com/d/msgid/openpnp/73fe1f34-ff84-486f-9b1a-b2c7e05232b2%40googlegroups.com?utm_medium=email&utm_source=footer>
>
https://groups.google.com/d/msgid/openpnp/10e03009-1459-429b-a7a6-a7a07f393df6%40googlegroups.com.