Hi Wolfgang
I'm glad you are asking.
dc42 has made significant improvements. There is one thing that
he didn't respond back to. And I forgot to ask again. I have one
number changed in the source code and it works, at least on my lab
rig.
This version:
https://github.com/Duet3D/RepRapFirmware/tree/v3.02-dev
Change this line from 10 to 100
mainDDARing.Spin(simulationMode, idleCount > 100); // let the DDA ring process moves. Better to have a few moves in the queue so that we can do lookahead, hence the test on idleCount.
https://github.com/Duet3D/RepRapFirmware/blob/v3.02-dev/src/Movement/Move.cpp#L305
I can send you the built firmware, if you promise to a) not hold me responsible for any mishaps, and b) promise to report back with results ... and not only the negative ones...
;-)
_Mark
--
You received this message because you are subscribed to the Google Groups "OpenPnP" group.
To unsubscribe from this group and stop receiving emails from it, send an email to openpnp+u...@googlegroups.com.
To view this discussion on the web visit https://groups.google.com/d/msgid/openpnp/31e91a1c-963f-468a-ad1f-3246a61ecf3dn%40googlegroups.com.
Hi Wolfgang,
Hi Duet 3D users,
I just made a Pull Request to add a crucial feature to the Duet
firmware in order to allow advanced interpolated moves on that
controller:
https://github.com/Duet3D/RepRapFirmware/pull/471
_Mark
To view this discussion on the web visit https://groups.google.com/d/msgid/openpnp/6b4669dc-0b35-417a-90fa-4a4a1a873747n%40googlegroups.com.
Hi @dc42
Thanks again for accepting the PR. There are some follow-up
questions here:
https://github.com/Duet3D/RepRapFirmware/pull/471#issuecomment-774061634
I need some guidance, so I can build "out-of-the-box" support into OpenPnP.
_Mark
To view this discussion on the web visit https://groups.google.com/d/msgid/openpnp/8981c4d2-1524-4603-a13f-36bb035c2a8fn%40googlegroups.com.