What is the behavior of the SetSkeletonProfile (xnSetSkeletonProfile) function ?
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Chien-Lung Su
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Dec 12, 2012, 1:40:21 AM12/12/12
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Hello there !
I hope that there will be somebody being able to answer my question... "What is the behavior of the SetSkeletonProfile (xnSetSkeletonProfile) function ?"
Nowadays, I am trying to get players' upper body skeleton data by using the "XN_SKEL_PROFILE_UPPER" profile in user (skeleton) tracking of OpenNI. I found that it was very hard for OpenNI to get okay data results if there were shelters in front of the users' lower bodies. (e.g.: The users' lower bodies are sheltered by some flat cardboard.)
My question is: Is the SetSkeletonProfile (xnSetSkeletonProfile) function just designed/implemented to be used as "a filter" to make skeleton joints "ACTIVE" / "INACTIVE" but not involving the real internal algorithm which OpenNI processes the players' figures ?
That is to say that the OpenNI "ALWAYS" uses the same algorithm (the one and the only) to identify a human body and then extract the skeleton infomation without regard for the 'SkeletonProfile' setting. Is the hypothesis of mine true ?