Dec 6, 2012, 1:23:25 PM12/6/12
I have developed a game application that will take the Kinect camera data (i.e Depth, Scene, and Skeleton data) over the network. The game requests for data from the server and same is served from the client through Kinect camera on request.
Though it was working fine for sometime, but now its showing some issues randomly when new user and lost user callbacks are called on the client side consecutively ,the application exits abruptly , which is not expected since there is an infinite while loop on the client side that serves the server requests So no reason to get out of the main method and also there is no exit() call in the threads that serve the data(skeleton,depth and scene etc).
Will be grateful if somebody can provide any input regarding the same.