I'd like to have some specifics about the sensors values, concretely:
1.- Enemy sensing radars: What values can they take? What's the
maximum value they can take? (If possible: What function of the input
are they?)
2.- 'Facing enemy' indicator: If I'm 'facing' an enemy (he is within
2 degrees), but there's a wall between us, will this activate? (This
is binary: 1 when facing an enemy, 0 otherwise, right?).
Also, where can I find a detailed description of the format with which
rtNEAT agents are represented in the team file (including which
sensors are which)?
Many thanks in advance.
Hello:
I'd like to have some specifics about the sensors values, concretely:
1.- Enemy sensing radars: What values can they take? What's the
maximum value they can take? (If possible: What function of the input
are they?)
2.- 'Facing enemy' indicator: If I'm 'facing' an enemy (he is within
2 degrees), but there's a wall between us, will this activate? (This
is binary: 1 when facing an enemy, 0 otherwise, right?).
Also, where can I find a detailed description of the format with which
rtNEAT agents are represented in the team file (including which
sensors are which)?
Many thanks in advance.
On Dec 15, 12:51 am, Igor Karpov <ikar...@cs.utexas.edu> wrote:
> On Wed, Dec 14, 2011 at 10:37 PM, DanielFinol <danielfi...@gmail.com> wrote:
> > Hello:
>
> > I'd like to have some specifics about the sensors values, concretely:
>
> > 1.- Enemy sensing radars: What values can they take? What's the
> > maximum value they can take? (If possible: What function of the input
> > are they?)
>
> Hi, the sensors are capped at 1, and they start activating at 0.2 (which
> means there is a single target in range but it is as far as the sensor
> maximum radius). So, as the target gets closer (or as the sensor starts
> seeing more targets) the value increases up to 1. You can see the exact way
> in which this is done by looking at the source of a radar sensor:
>
> http://code.google.com/p/opennero/source/browse/trunk/source/ai/senso...
>
> > 2.- 'Facing enemy' indicator: If I'm 'facing' an enemy (he is within
> > 2 degrees), but there's a wall between us, will this activate? (This
> > is binary: 1 when facing an enemy, 0 otherwise, right?).
>
> Yes, this should stil activate.
>
> > Also, where can I find a detailed description of the format with which
> > rtNEAT agents are represented in the team file (including which
> > sensors are which)?
>
> The sensors are added in a sequence:
>