Enemy detection and general feedback

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H.N.

unread,
Feb 9, 2012, 5:55:17 PM2/9/12
to opennero
I think I remember reading that the soldiers detect (and automatically
shoot at) the enemy that is closest within 2°.

Assuming this assumption is correct, I'd like to suggest either
modifying the existing sensor or adding a new one to help detect
distance (and angle) to several enemies at the same time and improve
their efficiency,


Other things I'd like to suggest for the todo list are;

A new option to remove the flag instead of only moving it

Make the red team work the exact same way as the blue team with
separate sliders, this would make it possible to do some really
interesting training.

Save maps.


That's all I can think of right now, other than that it's all pretty
amazing. I might come up with something else to add later, now I'll go
back to evolving my bots to turn left.

Igor Karpov

unread,
Feb 16, 2012, 2:27:35 PM2/16/12
to open...@googlegroups.com
Thanks a lot for your suggestions - we are right now compiling a list
of all the things we would like to do and these will definitely go
into it!

--
Igor V. Karpov | PhD Student | http://www.cs.utexas.edu/~ikarpov/
Neural Networks Research Group | Artificial Intelligence Laboratory
Computer Science Department | The University of Texas at Austin

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