Sorry if this question is too naive, I am new to 3D modeling. It seems that WebGL+Three.js is capable of doing 3D modeling, why do we need Open CASCADE? What's the functional decomposition between WebGL and Open CASCADE? An architectural diagram of Shapesmith might be helpful.
--
You received this message because you are subscribed to the Google Groups "Open Manufacturing" group.
To post to this group, send email to openmanu...@googlegroups.com.
To unsubscribe from this group, send email to openmanufactur...@googlegroups.com.
For more options, visit this group at http://groups.google.com/group/openmanufacturing?hl=en.
On Wed, Jan 25, 2012 at 1:19 PM, Bryan Bishop <kan...@gmail.com> wrote:
Because WebGL does not have routines and methods for boolean operations on NURBS. WebGL is just for rendering.

OpenJscad is based on Constructive Solid Geometry (CSG). CSG is easier, but is a mesh-based approach, whereas BRep is an analytical approach. Similar to vector vs raster graphics in some ways.
--
Nathan McCorkle
Rochester Institute of Technology
College of Science, Biotechnology/Bioinformatics