> 1. Are we thinking people build their own gear to bring to play, or just
> buy kits?
I think you have to assume both. Unless you took their gear apart you wouldn't
know if it was a kit or not anyway.
> 2. Do we trust what others gear is doing?
Unless there is evidence to the contrary them yes. Which is why evidence gathering
capability needs to be part of the system!
> What I propose is that the gear accepts what its getting from other players
> during the game, but at the end when data is dumped to a main repository we
> have automatic checks of the data to know if anyone has been taking the
> piss. This makes it easy on the gear, and lets you know if someone is being
> a dick at the end of you game (with telling them to bugger off for the next
Sounds good, and most of that data will be wanted anyway for stats.
> 3. What stats do we need for bullets?
> <snip existing stuff>
> anything else?
Range? Useful for grenade style weapons, but would only really be useful if there
was some sort of microlocation system in operation. Decawave have some cool
chips for this, claimed resolution of 10cm, but they are currently only available
in tiny BGA packages to customers buying them by the truckload :(
I had some thoughts about the whole IR bullet approach a while ago, and have an
alternative idea to suggest:
The vests have lots of IR LEDs that constantly output the player ID, the guns are
actually receivers not emitters. When the gun receives this information it sends a
'you have been hit' packet back via a short range RF link which can include the
bullet type info, this is then processed locally to decide the damage etc.
A big advantage of this is that the vest can be covered in a large number of relatively
closely spaced emitters instead of a much smaller number of expensive receivers. It
may also eliminate the need for the vest and the gun to be connected, which seems
to me to be a bit of a weak point durability wise.
The gun to gun transmissions could also be picked up by the main computer,
enabling real time diisplay of statistics. A remote commander could also use this to
send tactical commands back to the troops, which would be rather cool.
This may make it easier to spot cheating too, a player that switches off most of
his IR receivers would be difficult to catch, but an IR camera would quickly reveal
disabling of the emitters.
There are probably lots of disadvantages to this that haven't occurred to me yet though!