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http://noirflux.com
http://noirflux.com
http://noirflux.com
"For user interaction up at the screen/wall/surface, which is what I mostly do, latency becomes VERY apparent."
Motion prediction is still applicable in this case. You can track the user's hand before it reaches the range where you register a touch event and do some guessing.
"Kinect v1 with skeleton tracking had a end-to-end latency of around 90 ms. The Kinect v2 has reduced this to 60 ms, a 30 ms improvement."
on a modern desktop or the xbox one, maybe. For use in embedded systems, right now, the K2 has 100s of ms of latency which is actually a huge regression from the first Kinect which works smootly and is thus useful on, almost a decade old, arm cortexes. Things can get even better if you opt out of triple buffering and track from the same buffer the usb writes on. You can get good results even with tearing as long as you average small volumes around your final coordinates.
Camboard from pmdtec is another alternative, and tof cameras in general seem a good option when they gain resolution. Also, they seem to perform better outdoor than kinect v1.
Best regards,
Ricard