UrotatingWall
{
type rotatingWallVelocity;
origin (0 0 0); // origin of axis and the axis
axis (0.665 0 0); // about which the wall will rotate
omega 2897.2973; // 1/s
}
BrotatingWall
{
type rotatingWallVelocity;
origin (0 0 0); // origin of axis and the axis
axis (0.665 0 0); // about which the wall will rotate
omega 2897.2973; // 1/s
}
wallShroudLateral
{
type fixedValue;
value uniform (0 0 268);
}