Status: New
Owner: ----
Labels: Type-Defect Priority-Medium
New issue 72 by
chuckev...@intergate.com: Incorrect target name for
animation data when using namespaces
http://code.google.com/p/opencollada/issues/detail?id=72
What steps will reproduce the problem?
1. In Maya, create and animate a box with two keyframes.
2. Create a namespace, and add the box to it.
3. Export the Collada file.
What is the expected output? What do you see instead?
Expected: Animation data that references the object definition in
<library_visual_scenes>.
Instead: The object name defined in <library_visual_scenes> contains the
namespace as part of its name (i.e. namespace_box1). However, the
animation data references the target object without the namespace pre-
pended to the name. (i.e. box1). This prevents box1 from receiving the
animation information.
What version of the product are you using? On what operating system?
From 'trunk' on 3/11/2010.
Using Windows x64.
Please provide any additional information below.
I was able to temporarily fix this by making the following change
in 'COLLADAMayaAnimationExporter.cpp' on line 1292:
Before:
else nodeId = mDocumentExporter->mayaNameToColladaName (
fnDagNode.name ().asChar ());
After:
else nodeId = mDocumentExporter->mayaNameToColladaName (
fnDagNode.name ().asChar (), false );
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