New issue 179 by eman...@gmail.com: Wrong Normals
http://code.google.com/p/opencollada/issues/detail?id=179
What steps will reproduce the problem?
1. Download ZIP file (.MAX, .DAE and 4 textures)
2. http://www.emandt.net/Altro/Engine/scarecrow.zip (1.6 MB)
3. Open the MAX file
4. Export with OpenCOLLADA (options: triangulate, normals, baked matrices)
5. Import DAE file again in 3DS (Max CRASHES!!!!)
- What version of the product are you using?
Answer: OpenCOLLADA 1.3.1; Revision: 847M; Platform: x64
- On what operating system?
Answer: Windows Seven 64bit with 3DS Max 2011 x64
- Please provide any additional information below:
-----------------------------------------
As you can see in DAE file the NORMALS are completly wrong:
<triangles material="_3_-_Default_2" count="288">
<input semantic="VERTEX" offset="0"/>
<input semantic="NORMAL" offset="1"/>
<input semantic="TEXCOORD" offset="2"/>
<p>0 1232633232 0 1 0 1 9 1232587808...
</triangles>