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to Open Wonderland Scripting
I just put a new module into the module warehouse called clock1. This
is a first test module using the Maya keyframe animations to animate
an object in OWL. You will need to install the scripting component of
the same date (2010-06-11) as well as the clock1 module.
After this module is installed, you will almost certainly want to move
and/or rotate it. The clock face is on the opposite side from the
normal avatar entry location. This module could be used with any 12
hour analog clock by replacing the collada file in the module and
changing a resource definition (requires unrolling and rerolling the
module jar file). If anyone has interest in using their own clock
model ask here and I will post the details about the required model
structure and animation details. This model is created with Maya and
colladamaya exporter.
Please post here results from testing this module.