Hi Luca. It looks to me like the problem “star” is really sensor noise. I recommend that you try using a bad-pixel map for the guide camera, excluding that area of the sensor if you can. The LodeStar sensors are somewhat prone to this sort of thing and that’s actually the reason we implemented bad-pixel maps in the first place. The problem area may come and go over time, perhaps as a function of temperature, but that shouldn’t cause a problem if you can get the bad pixel map to cover that area of the sensor. For reference, the problem area is located around X=983, Y=407. Another thing you could try is using the native driver for the camera. The two drivers handle the image downloads slightly differently and perhaps the native driver will change the appearance of the problem spot.
Let us know how it goes,
Bruce
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Hi Luca. I share your lack of confidence on this and what I’ve suggested may not fix the problem – it’s just a comparatively easy thing to try and a good thing to do in any case. Another possibility that comes to mind is that you may have an internal reflection in the guider field of view, something that a few others have encountered at times. That would explain why it’s such a transient problem. When you do your testing, it would be a good idea to capture a guide camera image if you see the problem recur. You can just use the File/Save Image menu item to do that. Once the image is captured, we can look at it with full-scale imaging software to get a better idea of what the problem is.
Good luck,
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Hi Luca. Yes, these definitely look like internal reflections, even more than one in a frame:

Is this a high-quality OAG? Have you looked inside to see if there are any unpainted surfaces or fittings? I am thinking about ways we can try to avoid these things in star-selection but it would be a safer solution if you could eliminate the source of the problems.
Regards,
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