do {
if ([self.operationQueue operationCount] == 0) {
OSStatus error = noErr;
if ((error = AudioUnitRender(outputUnit, &ioActionFlags, &inTimeStamp, 0, inNumberFrames, bufferList)) != noErr)
{
printf("Cannot AudioUnitRender: %d ... aborting\n", error)
}
inTimeStamp.mSampleTime += inNumberFrames;
}
else {
printf("waiting for operations to finish....\n");
}
} while (self.exportingEnabled);
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