blender dmx visualization

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Petr Vanek

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Jan 15, 2012, 12:32:28 PM1/15/12
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FYI, while looking for artnet python library (if i wanted to simplify and not to use the full ola), i found this interesting topic:

http://blenderartists.org/forum/showthread.php?233995-Artnet-quot-DMX-quot-Server-%28Blender-2.5%29

Petr

Row

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Jan 15, 2012, 9:08:39 PM1/15/12
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Douglas

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Jan 22, 2012, 5:58:34 AM1/22/12
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I’ve always wondered about doing that, but with my very very limited
knowledge of blender, I’ve never bothered.

Recently, if you’re just desperate for a decent free visualizer,
Capture released a free Student edition! It’s limited to 2 universe of
input (from Art-Net, etc.) and has a limited fixture library. However,
it’s perfect for when you’re playing around with OLA or other lighting
software and need an easy way to see what you’re doing.

http://www.capturesweden.com/Default.aspx?tabid=113
http://isquint.net/2012/capture-sweden-releases-student-edition-of-visualiser-software/


Douglas
http://douglasheriot.com/

Simon Newton

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Dec 10, 2012, 1:14:24 PM12/10/12
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On Mon, Dec 10, 2012 at 10:02 AM, offtools <in...@offtools.de> wrote:
> Hi,
>
> I'm currently working on a tool/addon for videomapping and projection with
> blender and the blender gameengine. Receiving DMX data to control playback
> and animationsis one of the goals. Unfortunatly ola uses python2 and blender
> python3, so there is no possibilty to integrate a ola python client into
> blender. I wrote a small python script, which runs outside of blender that
> receives the dmx data and forwards it to blender by using osc. It works so
> far, but it slow's down the hole thing.

What's required to update the OLA python client libraries to Python3?
There is a Python3 version of protobuf here:

https://github.com/openx/python3-protobuf

It looks like the changes are going into the main release.

Also olad supports OSC now, so you could setup olad to receive ArtNet
and send OSC messages directly to blender without having to use
Python.


Simon

>
> Is there a possibilty to receive raw artnet packages by a socket. Port 6454
> is blocked by ola I guess.
>
> offtools
>
> --
>
>

offtools

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Dec 12, 2012, 2:59:59 AM12/12/12
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Am Montag, 10. Dezember 2012 19:14:24 UTC+1 schrieb Simon Newton:
On Mon, Dec 10, 2012 at 10:02 AM, offtools <in...@offtools.de> wrote:
>
>
> Am Sonntag, 15. Januar 2012 18:32:28 UTC+1 schrieb Petr Vanek:
>>
>> FYI, while looking for artnet python library (if i wanted to simplify and
>> not to use the full ola), i found this interesting topic:
>>
>>
>> http://blenderartists.org/forum/showthread.php?233995-Artnet-quot-DMX-quot-Server-%28Blender-2.5%29
>>
>> Petr
>
>
> Hi,
>
> I'm currently working on a tool/addon for videomapping and projection with
> blender and the blender gameengine. Receiving DMX data to control playback
> and animationsis one of the goals. Unfortunatly ola uses python2 and blender
> python3, so there is no possibilty to integrate a ola python client into
> blender. I wrote a small python script, which runs outside of blender that
> receives the dmx data and forwards it to blender by using osc. It works so
> far, but it slow's down the hole thing.

What's required to update the OLA python client libraries to Python3?
There is a Python3 version of protobuf here:

https://github.com/openx/python3-protobuf

It looks like the changes are going into the main release.
 
Also olad supports OSC now, so you could setup olad to receive ArtNet
and send OSC messages directly to blender without having to use
Python.

Thanks you for pointing me to the new OLA release and the OSC plugin. Thats exactly what I need.
Tried it yesterday evening with blender. It works.

offtools.

offtools

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Dec 19, 2012, 11:30:00 PM12/19/12
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I connected the QLightcontroller, OLA with the OLA OSC Plugin and Blender to run a simple Lighting Visulation Test.
It works quite well so far. Thinking about to write a separate Blender addon for that.

Here's a screencast:

https://vimeo.com/55994127

offtools.

Andrew Frazer

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Dec 19, 2012, 11:55:22 PM12/19/12
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You were just messing with us?

Page not found

Sorry, the video at this URL has either been deleted or never existed in the first place.



--
 
 

Andrew Frazer

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Dec 19, 2012, 11:56:24 PM12/19/12
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This is dmx --> blender..


How about blender --> Dmx.


If we could define a bunch of "things" in blender and then animate through them, could it be possible to build a cool kind of media engine for mapping to LEDS?


On 20/12/2012, at 5:30 PM, offtools <in...@offtools.de> wrote:

> --
>
>

Simon Newton

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Dec 20, 2012, 12:19:43 AM12/20/12
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Very cool. I always like seeing what other people do with the software.

Simon

>
> offtools.
>
> --
>
>

Andrew Frazer

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Dec 20, 2012, 12:30:54 AM12/20/12
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Its working now.
> --
>
>

Stefan Krüger

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Dec 22, 2012, 3:43:52 PM12/22/12
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blender --> DMX is a nice idea-
whats your idea behind?
i mean how do you want to generate the dmx values?
what is the source?
in blender you can animate (nearly) all things - do you think of some result video to dmx matrix mapping?
or more something like - if a 'cube' is rotated in direction x map this rotation to dmx channel y ?
with the last idea you could do something like:
-> some Input to modifie objects in blender
-> blender generates some video output
-> and you can use interactions to get them back to the real world...
hm nice ideas...

Andrew Frazer

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Dec 22, 2012, 9:08:11 PM12/22/12
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On 23/12/2012, at 9:43 AM, Stefan Krüger <ste...@s-light.eu> wrote:

> blender --> DMX is a nice idea-
> whats your idea behind?
> i mean how do you want to generate the dmx values?
> what is the source?
> in blender you can animate (nearly) all things - do you think of some result video to dmx matrix mapping?


Yes.. sort of,i'm thinking that you could build an animation of your real work object, and then map from there.



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