Modding

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evan morgan

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Mar 6, 2013, 6:31:47 AM3/6/13
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Firstly hello and thank you for allowing me to join your group. :)

I remember playing imperium galactica many, many years ago and i have always had fond memories of playing the game, though the second one was damn hard lol. Anyway i discovered this page and downloaded the game and played it several times over the last week or so and although i really do enjoy it there is only so much you can do and only so many times, upon my last game i completed (skirmish hard) i was talking to my brother about the game (who has also downloaded it :p ) and he started talking about modding etc which got me interested. Its easy enough to change the xml files provided but i dont know much about java; i am now trying to learn.

I have a few questions;

is there a way to change the ship names and if so how do i do this?
for example changing the name Thorin to Thangoradrim, and the description also

How do i add more ships or equipment into the other races?
(i tried simply adding a line in the xml and changed the index and level properties but it doesnt seem to add a ship, just changes its location in the build/research que)

Thank you in advance for any help you may be able to supply, and thank you for this awesome download and all its extras :D

kind regards

Evan


Dávid Karnok

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Mar 6, 2013, 6:44:21 AM3/6/13
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Hello Evan,

1) Renaming ships

Ship and technology names are labels which are referenced from tech.xml:

<item id="Flagship" name="tech.flagship.name" long-name="tech.flagship.longname" description="tech.flagship.description"

You need to add new entries to the labels.xml of your language or locate the referenced values and change them in-place.

2) Add more ships

This requires several steps:

- Add a new entry into tech.xml and set up the race attribute accordingly. Note that the game has fixed categories and only 6 slots (index 0-5) at the moment. There is a plan to lift this limitation in the future, but not within 1-2 months I'm afraid.

- Create the ship's images, see for example the battleship 3's images under inventions/spaceships/battleships/battleship_3*.png

- Add an entry into battle.xml, which specifies HP, turn rate and other properties.

 


2013/3/6 evan morgan <evanmge...@hotmail.co.uk>


Evan


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Azért kapta ezt az üzenetet, mert feliratkozott a Google Csoportok szolgáltatásbeli Open-IG-discussion csoportra.
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Best regards,
David Karnok

evan morgan

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Mar 6, 2013, 8:28:57 AM3/6/13
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I will endevour to follow your instructions but i am new to this, currently resisting the urge to ask more questions lol

I'll play around with it some more and see if i can figure it all out before i do ask more questions :)

Thank you for a very fast reply!!

evan morgan

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Mar 7, 2013, 6:00:19 AM3/7/13
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hmmm, i've changed items in the labels and tech xml's and though it seems to have changed when i look at the campaign editor it doesnt seem to take with the actual game? i have no idea where else to look unless its part of the java scripting which i know nothing about :/

Dávid Karnok

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Mar 7, 2013, 6:23:17 AM3/7/13
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How did you perform the change? Extract-edit-repack or you created a copy with the Campaign Editor? Could you send me the files you changed to my email address?


2013. március 7. 12:00 evan morgan írta, <evanmge...@hotmail.co.uk>:
hmmm, i've changed items in the labels and tech xml's and though it seems to have changed when i look at the campaign editor it doesnt seem to take with the actual game? i have no idea where else to look unless its part of the java scripting which i know nothing about :/

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Azért kapta ezt az üzenetet, mert feliratkozott a Google Csoportok szolgáltatásbeli Open-IG-discussion csoportra.
Az erről a csoportról és az ahhoz kapcsolódó e-mailekről való leiratkozáshoz küldjön egy levelet a következő címre: open-ig-discuss...@googlegroups.com.
További lehetőségekért látogasson el a(z) https://groups.google.com/groups/opt_out címre.
 
 

evan morgan

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Mar 15, 2013, 7:08:58 AM3/15/13
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Been messing around with it a lot and i can change most of the basic stuff now, even images and the like but cant seem to put 'paralizer' effect into space battles... i dont understand all the effects though to be fair and i cant seem to find any information on them in a file i can read so i have to presume these are in the java class/sub etc files and would need more expertise than i possess to change them?

Dávid Karnok

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Mar 15, 2013, 1:24:04 PM3/15/13
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There is no such effect implemented for space battles. It requires serious changes to the space battle simulation loop. Maybe once I start working on the IG2-related pack, I'll be able to do the necessary improvements.


2013/3/15 evan morgan <evanmge...@hotmail.co.uk>
Been messing around with it a lot and i can change most of the basic stuff now, even images and the like but cant seem to put 'paralizer' effect into space battles... i dont understand all the effects though to be fair and i cant seem to find any information on them in a file i can read so i have to presume these are in the java class/sub etc files and would need more expertise than i possess to change them?

--
 
---
Azért kapta ezt az üzenetet, mert feliratkozott a Google Csoportok szolgáltatásbeli Open-IG-discussion csoportra.
Az erről a csoportról és az ahhoz kapcsolódó e-mailekről való leiratkozáshoz küldjön egy levelet a következő címre: open-ig-discuss...@googlegroups.com.
További lehetőségekért látogasson el a(z) https://groups.google.com/groups/opt_out címre.
 
 
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