I'll make sure to construct a patch that is meaningful to others and
does not contain any stuff that's specific to our pipeline, and send
it to you later today. Are you also interested in the changes I made
to the code? There were quite some missing pieces in the Maya plugins
for particle caching, displaying and emitting, which I replaced (lots
of missing Twk*.h headers and related source) -- to my best knowledge
I managed to re-construct what the missing parts did originally. Let
me know.
With kind regards,
Michael