The main objective of Taiko no Tatsujin games is to hit a special Taiko drum made for the game or a virtual one following a chosen piece of music, corresponding to notes[a] scrolling from the right.
The variety of notes in the game consists mainly of red and blue markers. The red don (ドン) note requires a hit on the face of the drum, and the blue ka (カッ) note requires a hit on the rim.[2]
Unlike other rhythm games such as Guitar Hero, the drum is an addition to the songs and does not limit an instrument being played whenever the notes are not hit, nor does it simulate an off-key sound when missed as the game allows the players to freely hit the drum wherever they want, so long as it isn't close to a note that could result in a penalty.
Most games in the franchise provide four difficulty levels for play: Easy,[d] Normal,[e] Hard,[f] and "Oni",[g] (known in English versions of Drum 'n' Fun and Drum Session as "Extreme") the highest difficulty.
Certain songs also have extra inner note charts[i] in addition to the four standard levels. These are intended to be alternative takes on the regular set.[3] Although not a main objective, most inner note charts are made more difficult than regular note charts. This later changed to being exclusive to the Oni/Extreme difficulty only.[3]
Some inner note charts work by changing to an alternative version of the song, or, exclusively in arcades, switching to a completely different song. As of the third-generation in 2011, these became separate songs.[3]
Some songs can feature notechart branching[j] in certain difficulty levels. According to the player's performance, the notechart changes between Normal notechart,[k] Professional notechart,[l] or Master notechart.[m] On certain songs, like Hyakka Ryoran, a drumroll appears at the start to allow the player to pick any of three notecharts.
Taiko no Tatsujin: Tatakon de Dodon ga Don[n] is the first official home console release in the franchise, it was released on the PlayStation 2 on October 24, 2002, in Japan. Tatakon de Dodon ga Don features 29 songs selected from first three arcade versions of Taiko no Tatsujin released (such as "Marionette" by Bowy, "Traveling" by Hikaru Utada, "Pieces of a Dream" by Chemistry, and "Mr. Moonlight (Ai no Big Band)" by Morning Musume),[o] Tatakon de Dodon ga Don also features new original songs exclusive for the PlayStation 2 version of the game (such as "Stepping Wind" from Klonoa 2: Lunatea's Veil).[4][5]
Taiko no Tatsujin 13[p] is the thirteenth arcade release of the series, with service commencing December 17, 2009. Taiko no Tatsujin 13 was used to hold the Japan-wide tournament Namco Presents Taiko no Tatsujin Nippon-ichi Ketteisen 2010: The Best Master is You![q] in early 2010.[6]
Taiko no Tatsujin 14[r] is the fourteenth arcade release of the series. With more than 150 playable songs, 14 inherits many features from previous releases. For a limited time, 14 participated as part of a collaboration with McDonald's.[7] As part of the franchise's 10th anniversary celebration, an upgrade patch was made available for 14, adding five extra songs to the track listing.[8]
Taiko no Tatsujin Plus,[s] also stylized as Taiko no Tatsujin +, is a video game application exclusively for iOS devices, released on May 28, 2014, in Japan.[9] Plus is free to download, but charges for purchasing additional music packs may apply.[9] In June 2015, Plus introduces the All-you-can-take Music[t] service, allowing unlimited downloads of designated songs within a set time for a fee.[10][11] Plus is chiefly controlled with a simulated drum surface on the device's touchscreen,[9] but also supports Roland Corporation's V-Drums electronic drum sets with subsequent updates.[12]
Taiko no Tatsujin[v] is the fifteenth arcade release of the series. This release is significantly different from previous arcade releases, allowing players to store play data with Bandai Namco's Banapassport card, customizing player characters and by-player difficulty settings.[13] The game can also receive online updates to add playable songs and features. Initially released exclusively in Japan, the cabinet has been released since January 2014 in Southeast Asian regions including Taiwan, Hong Kong, Malaysia and Thailand.[14]
Since its initial release in 2011, the game has received one or two major upgrades each year. Each release usually adds many new songs at once, implements modes exclusive to that release, as well as introduce new costume options and challenges in Ranking Dojo Mode.
In May 2014, a number of Taiko no Tatsujin cabinets seemingly based on Momoiro Ver. were found in arcades in Brazil under the name of Wadaiko Master. These cabinets were translated into Portuguese and featured a significantly reduced song list, only containing 32 tracks including three Brazilian Music tracks exclusive to this edition. Wadaiko Master is offline-only, lacking network features such as Banapassport support and software updates present in other releases.
Taiko no Tatsujin: Nijiiro Version,[w] known officially as the March 2020 Version Renovation Kit,[x] was released in Japanese arcades on 24 March 2020 and started the fourth generation of Taiko no Tatsujin arcade cabinets.[15] Arcade operators upgraded this title from the 2011 game by purchasing a hardware renovation kit, which includes a brand new arcade board based on System BNA1, a 120 Hz monitor, and a QR code reader.[16]
Nijiiro Ver. features new elements such as the Donderful Combo Crown,[y] obtained by clearing a song with the highest possible level of accuracy. The song settings menu has been updated to allow for more options, including more control over the notes' playback speed. The default scoring system has been changed significantly, as it no longer awards bonuses for long combos and instead focused on accuracy. The "Classical" and "Variety" song genres have been removed, with their songs being assigned to other categories. There is also a vast amount of graphical updates, notably with the inclusion of horizontal text on the song select menu, similar to Drum 'n' Fun. On a livestream at JAEPO 2020, Etou, the game's director, said that this is to prepare the game for "overseas players".
An international version of Nijiiro Ver. was released for Asia and Oceania in Spring 2021. The game has seen a limited release in Australian arcades in October 2022. This version is multilingual and is playable in English, Traditional Chinese or Korean. Special, regional songs exclusive to the international version are also included upon release.[17]
Taiko no Tatsujin: Wii U Version[z] is the first Taiko no Tatsujin game exclusively for the Wii U, released on November 21, 2013, in Japan only. The game was said to carry 70 songs, and features appearances of Golden Bomber and Super Mario Bros.,[20] and a collaboration campaign with Japanese idol group Momoiro Clover Z.[21]
Wii U Version features the new gameplay mode Baton Touch Play,[aa] where multiple players alternately play a single song in a relay race-like fashion. The game also supports the Wii U GamePad with a touchscreen drum, and can be played with the GamePad alone without needing a television set.[20]
Rhythmic Adventure 1 features a main story plot in Space-time Adventure Mode,[ac] in which series protagonists Don and Katsu travel through time to different periods, encountering various friends and enemies.[25] Players engage in random encounter drum-playing battles and gather befriended enemies as team members, similarly as in Pokmon games with added rhythm game elements.
Both free and paid downloadable content, including additional quests for Space-time Adventure Mode, outfit items and additional playable songs, were available via the Nintendo eShop.[26][27] Additional content can also be unlocked via scanning QR codes hosted at various other media[28] and using Spot Access functionality at specific locations.[29]
Taiko no Tatsujin: Tokumori![ad] is the second Taiko no Tatsujin game exclusively for the Wii U, released on November 20, 2014, in Japan only.[32] The game boasts a collection of 100 playable songs, and features appearances of guest characters such as Funassyi, Kumamon and Hatsune Miku.
Tokumori features two new modes: Mekadon Gasha,[ae] a capsule toy set-up for unlocking unlockable content, and Intro-don,[af] a quiz mini-game that players would have to guess the intro of a song. Baton Touch Play Mode returns from Wii U Version.
Taiko no Tatsujin: V Version[ag] is a Taiko no Tatsujin game exclusively for the PlayStation Vita, released on July 9, 2015. The game includes more than 80 playable songs, with a focus on anime, Vocaloid and video game music.[36][37]
V Version features a main story plot in Donder Quest,[ah] in which protagonist Don adventures with a young female named Maple to defeat Noise and the ancient dragon Revolution.[36][37][38] The game also features the practice mode Taiko Training[ai] that can fast forward, rewind and change speed.[36]
A traditional Chinese version, with translated Chinese menu and dialogue text but retaining Japanese voice acting, will be released on the same release date in Taiwan and Hong Kong.[39] This version is expected to feature Asia-exclusive playable songs, to be continually made available after release.
The game features the brand new Tomodachi Daisakusen![ak] mode, with Katsu-chan befriending animals to become the most popular person in the neighborhood. Other modes from past Wii U titles also make a return.[42] This is also the only Taiko game to have amiibo support, allowing you to use Animal Crossing and Pac-Man amiibo to unlock exclusive songs
Taiko no Tatsujin: Rhythmic Adventure 2, also known as Taiko no Tatsujin: Dokodon! Mystery Adventure,[al] is the third Taiko no Tatsujin game exclusively for the Nintendo 3DS, released on June 16, 2016, in Japan.[43] The game features over 70 songs and introduces a new Mystery Adventure mode, which adds an RPG adventure to the game. In this mode, Don-chan and Katsu-chan explore Mystery Spots around the world. As the players advance through the story, the player fights in battles and allies with characters. A party can have up to eight characters.[44]
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