Just Cause 4 Unable To Initialize Steam Api

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Torie Crivello

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Aug 5, 2024, 12:41:15 AM8/5/24
to ontemilgang
Ihave tried with default ports and other ports I have portforwarded in my router for my PC but to no availe. I have 7777/7778 and 27015 forwarded and the server launcher will show green on all 3. With

I am in the US and I am trying to run the game and server on the same system. I have the correct ports open in both udp and tcp at least according to the xfinity website link that allowed me to make them for the router.


I am running my own small server on the same computer I also use to run the game client. This used to work fine, but lately when I start the game client I get an error about the steam service not being online. And in the game logs an error message:

LogOnline:Warning: STEAM: Failed to initialize Steam, this could be due to a Steam server and client running on the same machine. Try running with -NOSTEAM on the cmdline to disable.


-NOSTEAM is correctly set in the command line field, and has been for ages. After some testing I was able to get Conan to work by manually stopping and starting the server. But after a manual, or automatic daily, restart it stops working again.


@pyromanci I was able to resolve this issue by enabling TLS 1.2 in the Internet Options settings. However I am running mine on a Windows 7 physical machine as opposed to yours which sounds like a VM. I do not know what the default TLS settings are for Windows 2012 datacenter.


I also had to do this on my Windows 7 machine that I play Conan Exiles on as I could not connect to the Funcom authentication service without it enabled. This is likely what is happening on your server machine. A player is trying to connect, the server tries to reach out to Funcom for authentication but cannot due to TLS 1.2 not being enabled.


I thought that while the server was running, it would check for updates every few minutes, and then push a warning and server restart to update, all automatically. Did I misunderstand? Because my server refuses to auto-check.


I do not believe that is how it works. I assume it checks for updates upon starting the server then updates it if need be. To my knowledge it does not automatically update like how you described. I could be wrong however.


If you are a server admin, I highly recommend that you join the Admins United discord, because you basically spent hours doing things that would not have helped: There was nothing wrong with your server launcher, port forwarding, firewall or the fact you were running the client and server on the same machine.


You can access the full log by clicking the bottom left blue icon, and search in it if you have "LogFuncomLiveServices:Error: VerifyIdentity Failed: Request Timeout or null response ", if yes, the solution to your problem may simply to enable TLS 1.2 on the machine as indicated in a post.


When launching Conan Exiles Dedicated Server Launcher program , it starts going through its process and then hangs after a few minutes and I get a Conansandbox server-win64-test.exe has stopped working error.


So I'm using Kerbal Space Program 1.9.1 on Windows 10 with Steam, but on April 1st (Not April Fools!) it just showed "Kerbal Space Program - Unity 2019.2.2f1_ab112815d860" before crashing. So I uninstalled all of my mods, except for Module Manager and tried again, it still crashed. So I uninstalled Module Manager and tried launching it. Still nothing. So I uninstalled the game and downloaded it, but still got the error message. Any help? I -- after a bit of research-- found the logs, they are here.


Try copying the entire KSP folder from your Steam directory (it will probably be in steam/steamapps/common) and pasting it somewhere else, like your desktop. Go into the copied KSP folder and double-click 'KSP_x64' to run the game outside of Steam's control. If this works then you can just run KSP from this folder instead, which is a good idea anyway as it won't be updated whenever a new version of KSP is released and break all your mods which aren't compatible.


You could also try installing 'Steamworks Common Redistributables' in Steam if you don't already have it, or updating/reinstalling it if you do. KSP seems to be looking for it but not finding it, and then crashing in an ugly way because it isn't there.


My graphics driver is the most up-to-date, and here are the logs from 1.9.1. And here is 1.8.1. I'm hoping you can analyze. But I'm not sure which part is the most helpful. Should I just use the metadata, or copy the entire log. Which is best for you?


Definitely looks like a driver problem to me. The top of the stack in the 1.8.1 and 1.9.1 crash dumps you posted is somewhere in the Intel graphics driver. Based on the register context and what RIP was pointing to, it looks like a buffer-zeroing subroutine in the driver got passed a null pointer. If I had to make an educated guess, I'd say that more recent versions of KSP depend on some functionality that your graphics hardware doesn't support - but that's just an educated guess, and graphics is not my area of expertise. In any case, the driver seems a likely culprit. Does the folder you got those logs from contain a .dmp file, and if it does could you upload it somewhere so we can take a look at it? Having the actual crash dump available might help shed some more light on what specifically went wrong.


Oh, and I'd recommend against following those instructions @jimmymcgoochie linked to. Out of that list, the only entry that's likely to help here is updating drivers, and some of the others are downright dangerous.


I took a look at the dump file, and it still looks like a driver problem. Maybe try uninstalling and re-installing your graphics driver? I know it probably isn't the answer you were looking for, but I don't know what else to recommend.


If anyone else reading this thread has some knowledge of the innards of Direct3D 11 and could take a look, that would be great. Graphics isn't exactly my area of expertise, and there could easily be something I'm missing.


Everything is back to normal! Turns out I just had to wait for the next driver update, and everything's fine! Thank you for so much help. I hope this thread will help others too. Probably a bit much though...


Hi,



I've developed a workflow that is run as an Analytic App by other users in our company via Alteryx Designer.



Some users reported seeing the following error when trying to run the app:


Hi @matej-puchovsky - I think that you are receiving that error because there is not valid data reaching the Target input of your append fields tool. You may want to test the data with some of the users having issues in debug mode to see if this is the case.


"not properly initialized" means that there is no data coming from the tool prior. It is important to make the distinction between no data, and no records here because no records would be fine because there is a data structure while no data means that there are neither rows nor columns.


Without seeing the App and what setting the users were setting my best guess is that you update the data stream with selections that the user makes, but the tool immediately before the Target "T" input for the Append Fields tool is returning no data based on the user's input.


Thanks, you were right -- we tested the workflow with one of the users and found that they did not have access to one of the folders needed to execute a Python script, which came just before the Append fields tool, thus, there was no data flowing into the Target input.


I have never setup the watchdog timer and I do use three timers (TIM2, TIM3, TIM14) later in the program. So just incase they are now not working like they used to, I decided to comment them out, which caused a warning about the routines not being called.


Suspend does not appear to really work. It goes off and resume turns on, but I cannot examine variables. When I try to look at i it says "Error: Multiple errors reported.\ Failed to execute MI command: -var-create - * i Error message from debugger back end: -var-create: unable to create variable object\ Unable to create variable object"


Piranha noticed the fuse descriptions in the Programmer were wrong and sent me to the right place in RM0444 Paragraph 2.5, Table 8. I set the fuses based on that info and it started working. And the PC was in the right memory space.


Would definitely monitor stack depth. Heap probably not going to be used much of anywhere, things should fail elegantly if malloc() returns NULL. Watch for the heap/stack colliding. Large local/auto variable frequently a headache. See if problems come/go with "static" directive on larger locals. See if altering optimization levels alters behaviour, often a predictor on latent coding issues/expectations.

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