To be fair I barely ever see spells above 6th-7th level anyways, and a few exceptions aside (gate, time stop, wish) most 9th level spills aren't that game-breaking. The FAQ at least acknowledges a caster/martial disparity.
Still, it seems an odd choice to me.
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Love Paul's take on things. But I think it's important to note, especially in the early days, that we the players have a chance to strongly affect the new edition during the playtest. I'm guessing we have between August and October.
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It's also weird to me that they're planning on selling the Playtest Rulebook. The art and style so far does look quite nice, but buying a rulebook that is intended to go obsolete, particularly a "deluxe hardcover version", seems quite odd.
Interesting.
http://paizo.com/pathfinderplaytest
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Well, I'm glad they're changing actions from what we had, it's almost impossible to teach it to kids (I'm already telling them they can have 2 actions per round...) and even some veterans who only play once every few months still get confused. So this is great.Attacks of opportunity are also confusing. In the Beginner's Box, they don't exist. It simplifies the game. I can't see how monsters won't have that ability though. You're right, it will be weird.
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Interesting.
http://paizo.com/pathfinderplaytest
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There's a couple interesting ideas here and there, but whew lad. Most race feats are just the stuff races used to get at 1st level drawn out over a characters entire career humans are still the best race, most class feats are terrible so you'll see hordes of similar builds because people don't want to pick bad options, and general and skill feats are mostly both bland and almost useless (it gives off the impression paizo thought feats like Athletic and Alertness were good). A lot of spells have been nerfed, but most of the level 15 legendary skill feats still are easily replicated by a much lower level caster, giving you bonuses like a climb speed, or a swim speed, or the ability to digusie yourself as a full round action. I think how weapons fucntion is a bit better, but heavier armours are a lot worse than they used to be, and to hit doesn't seem to have scaled down to match.
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It has begun!!!
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In any event, apart from crunch, one thing that struck me is that the introduction of the book talks a lot about being welcoming of other ages, ethnic backgrounds, genders, sexual orientations/identity, etc. as well as making sure that people feel comfortable to play during the game. While those messages have appeared in various forms in previous editions, in the Roleplaying Guild Guide, etc. having it right up front makes a statement. For this reason, I am impressed.
Theyre not expecting every party of pcs to be as welcoming as Drizzt, Wulfgar, Cattibrie and thorin (and the halfling whatever his name was). The point is its more important that you consider how the real people at your table are responding to your behaviour (incl your characters actions) because you can have a very real and negative impact on those real people. If you create a character that will naturally have a lot of conflict with other characters (because they are racist, biased, etc) then you have to be very careful about roleplay rolling into real life.
Obviously a character that thinks/acts out that Garundi people should all be enslaved because they are an inferior ethnicity would be raising some pretty high eye brows. However there are all kinds of non visible differences (sexual orientation and identity, mental health and stigma, learning disabilities, it goes on) that people often make biases against. While a white player in the aforementioned example probably would be very cautious if a black player was also at the table, just because you dont see a difference doesnt mean it doesnt exist, and doesnt give you free reign to do whatever you want "because its what my character would do." If those racist hateful characters are out there the heroes should be the ones putting them down, not playing them (at least in organized play).
Maybe thats a bit too Libertys Edge or Silver Crusade for some people but thats my perspective. And im glad Paizo is bringing it to the front of the playtest book. It is a real issue, and ignoring it will only alienate more people.
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I’m on the same page as Paul, but I’ll go a step farther.
I think this section is a bit of a joy killer. This think RPGs should focus on fun, not political correctness.
Yes, don’t be a jerk. Be considerate of other players. That’s all that needs to be said.
They talk about “racist tropes”. I love doing accents and mannerisms from other cultures/genders/ages/walks of life, and I like hearing other players as well. Geoff does great accents as well. At Origins this one guy had this hilarious Russian accent and made the table great. I think as long as it’s not done in a mocking way (except for French accents, I can’t resist), this is OK. But according to this section, it’s not OK.
With regards to content, I think that anyone that is disturbed by content in PFS has something else going on in their life and they would have been disturbed by doing basically anything else. Honestly, the news (and real life) is more disturbing than anything that could be written in a PFS scenario.
Also, the following section contradicted itself. It says
“If another player tells you that your character concept or roleplaying style makes them uncomfortable, … you should simply stop.”
But then says:
“People of all identities and experiences have a right to be represented in the game, even if they’re not necessarily playing at your table.”
Ugh. That section is so vague that it could mean basically anyone (even the most vile human being on the planet) and directly contradicts everything that was said above it.
It also says:
“A roleplaying style in which a player or character is constantly interrupting others or treating certain players or characters with condescension is similarly unacceptable.”
I disagree. Again, it's about not being a jerk. I've seen characters like this, if done mildly, can be entertaining.
Sorry, I think this section is too long and I'm personally not a fan of it. And that's the last that I'll speak of this.
Btw, the playtest document is really hard to read, they changed terminology for no reason, and they have a lot of work to do on PF2.
“A roleplaying style in which a player or character is constantly interrupting others ,,, is similarly unacceptable.”
I disagree. Again, it's about not being a jerk. I've seen characters like this, if done mildly, can be entertaining.
Obviously indivial pcs should have their own abilities, feats, spells, etc readily available.
After last nights game, we had the following general comment. if you dont have a printed copy, it would help to print off the following sections from the Rulebook: skills, actions, and conditions.
Obviously indivial pcs should have their own abilities, feats, spells, etc readily available.
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