The Visual Guide To Extra Dimensions: Visualizing The Fourth Dimension, Higher-Dimensional Polytopes

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Latrisha Adan

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Jul 13, 2024, 10:47:09 AM7/13/24
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Four-dimensional space (4D) is the mathematical extension of the concept of three-dimensional space (3D). Three-dimensional space is the simplest possible abstraction of the observation that one needs only three numbers, called dimensions, to describe the sizes or locations of objects in the everyday world. For example, the volume of a rectangular box is found by measuring and multiplying its length, width, and height (often labeled x, y, and z). This concept of ordinary space is called Euclidean space because it corresponds to Euclid's geometry, which was originally abstracted from the spatial experiences of everyday life.

The idea of adding a fourth dimension appears in Jean le Rond d'Alembert's "Dimensions", published in 1754,[1] but the mathematics of more than three dimensions only emerged in the 19th century. The general concept of Euclidean space with any number of dimensions was fully developed by the Swiss mathematician Ludwig Schlfli before 1853. Schlfli's work received little attention during his lifetime and was published only posthumously, in 1901,[2] but meanwhile the fourth Euclidean dimension was rediscovered by others. In 1880 Charles Howard Hinton popularized it in an essay, "What is the Fourth Dimension?", in which he explained the concept of a "four-dimensional cube" with a step-by-step generalization of the properties of lines, squares, and cubes. The simplest form of Hinton's method is to draw two ordinary 3D cubes in 2D space, one encompassing the other, separated by an "unseen" distance, and then draw lines between their equivalent vertices. This can be seen in the accompanying animation whenever it shows a smaller inner cube inside a larger outer cube. The eight lines connecting the vertices of the two cubes in this case represent a single direction in the "unseen" fourth dimension.

The Visual Guide To Extra Dimensions: Visualizing The Fourth Dimension, Higher-Dimensional Polytopes


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Higher-dimensional spaces (greater than three) have since become one of the foundations for formally expressing modern mathematics and physics. Large parts of these topics could not exist in their current forms without using such spaces. Einstein's theory of relativity is formulated in 4D space, although not in a Euclidean 4D space. Einstein's concept of spacetime has a Minkowski structure based on a non-Euclidean geometry with three spatial dimensions and one temporal dimension, rather than the four symmetric spatial dimensions of Schlfli's Euclidean 4D space.

Single locations in Euclidean 4D space can be given as vectors or 4-tuples, i.e., as ordered lists of numbers such as (x, y, z, w). It is only when such locations are linked together into more complicated shapes that the full richness and geometric complexity of higher-dimensional spaces emerge. A hint of that complexity can be seen in the accompanying 2D animation of one of the simplest possible regular 4D objects, the tesseract, which is analogous to the 3D cube.

An arithmetic of four spatial dimensions, called quaternions, was defined by William Rowan Hamilton in 1843. This associative algebra was the source of the science of vector analysis in three dimensions as recounted by Michael J. Crowe in A History of Vector Analysis. Soon after, tessarines and coquaternions were introduced as other four-dimensional algebras over R. In 1886, Victor Schlegel described[6] his method of visualizing four-dimensional objects with Schlegel diagrams.

One of the first popular expositors of the fourth dimension was Charles Howard Hinton, starting in 1880 with his essay What is the Fourth Dimension?, published in the Dublin University magazine.[7] He coined the terms tesseract, ana and kata in his book A New Era of Thought and introduced a method for visualizing the fourth dimension using cubes in the book Fourth Dimension.[8][9] Hinton's ideas inspired a fantasy about a "Church of the Fourth Dimension" featured by Martin Gardner in his January 1962 "Mathematical Games column" in Scientific American.

Little, if anything, is gained by representing the fourth Euclidean dimension as time. In fact, this idea, so attractively developed by H. G. Wells in The Time Machine, has led such authors as John William Dunne (An Experiment with Time) into a serious misconception of the theory of Relativity. Minkowski's geometry of space-time is not Euclidean, and consequently has no connection with the present investigation.

As mentioned above, Hermann Minkowski exploited the idea of four dimensions to discuss cosmology including the finite velocity of light. In appending a time dimension to three-dimensional space, he specified an alternative perpendicularity, hyperbolic orthogonality. This notion provides his four-dimensional space with a modified simultaneity appropriate to electromagnetic relations in his cosmos. Minkowski's world overcame problems associated with the traditional absolute space and time cosmology previously used in a universe of three space dimensions and one time dimension.

Just as in three dimensions there are polyhedra made of two dimensional polygons, in four dimensions there are polychora made of polyhedra. In three dimensions, there are 5 regular polyhedra known as the Platonic solids. In four dimensions, there are 6 convex regular 4-polytopes, the analogs of the Platonic solids. Relaxing the conditions for regularity generates a further 58 convex uniform 4-polytopes, analogous to the 13 semi-regular Archimedean solids in three dimensions. Relaxing the conditions for convexity generates a further 10 nonconvex regular 4-polytopes.

In three dimensions, a circle may be extruded to form a cylinder. In four dimensions, there are several different cylinder-like objects. A sphere may be extruded to obtain a spherical cylinder (a cylinder with spherical "caps", known as a spherinder), and a cylinder may be extruded to obtain a cylindrical prism (a cubinder).[citation needed] The Cartesian product of two circles may be taken to obtain a duocylinder. All three can "roll" in four-dimensional space, each with its properties.

Research using virtual reality finds that humans, despite living in a three-dimensional world, can, without special practice, make spatial judgments about line segments embedded in four-dimensional space, based on their length (one-dimensional) and the angle (two-dimensional) between them.[15] The researchers noted that "the participants in our study had minimal practice in these tasks, and it remains an open question whether it is possible to obtain more sustainable, definitive, and richer 4D representations with increased perceptual experience in 4D virtual environments".[15] In another study,[16] the ability of humans to orient themselves in 2D, 3D, and 4D mazes has been tested. Each maze consisted of four path segments of random length and connected with orthogonal random bends, but without branches or loops (i.e. actually labyrinths). The graphical interface was based on John McIntosh's free 4D Maze game.[17] The participating persons had to navigate through the path and finally estimate the linear direction back to the starting point. The researchers found that some of the participants were able to mentally integrate their path after some practice in 4D (the lower-dimensional cases were for comparison and for the participants to learn the method).

However, a 2020 review underlined how these studies are composed of a small subject sample and mainly of college students. It also pointed out other issues that future research has to resolve: elimination of artifacts (these could be caused, for example, by strategies to resolve the required task that don't use 4D representation/4D reasoning and feedback given by researchers to speed up the adaptation process) and analysis on inter-subject variability (if 4D perception is possible, its acquisition could be limited to a subset of humans, to a specific critical period, or to people's attention or motivation). Furthermore, it is undetermined if there is a more appropriate way to project the 4-dimension (because there are no restrictions on how the 4-dimension can be projected). Researchers also hypothesized that human acquisition of 4D perception could result in the activation of brain visual areas and entorhinal cortex. If so they suggest that it could be used as a strong indicator of 4D space perception acquisition. Authors also suggested using a variety of different neural network architectures (with different a priori assumptions) to understand which ones are or are not able to learn.[18]

The dimensional analogy was used by Edwin Abbott Abbott in the book Flatland, which narrates a story about a square that lives in a two-dimensional world, like the surface of a piece of paper. From the perspective of this square, a three-dimensional being has seemingly god-like powers, such as ability to remove objects from a safe without breaking it open (by moving them across the third dimension), to see everything that from the two-dimensional perspective is enclosed behind walls, and to remain completely invisible by standing a few inches away in the third dimension.

By applying dimensional analogy, one can infer that a four-dimensional being would be capable of similar feats from the three-dimensional perspective. Rudy Rucker illustrates this in his novel Spaceland, in which the protagonist encounters four-dimensional beings who demonstrate such powers.

Similarly, objects in the fourth dimension can be mathematically projected to the familiar three dimensions, where they can be more conveniently examined. In this case, the 'retina' of the four-dimensional eye is a three-dimensional array of receptors. A hypothetical being with such an eye would perceive the nature of four-dimensional objects by inferring four-dimensional depth from indirect information in the three-dimensional images in its retina.

The perspective projection of three-dimensional objects into the retina of the eye introduces artifacts such as foreshortening, which the brain interprets as depth in the third dimension. In the same way, perspective projection from four dimensions produces similar foreshortening effects. By applying dimensional analogy, one may infer four-dimensional "depth" from these effects.

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