Everything worked perfect on Xcode 9. But after updating to Xcode 10, Simulator started to get huge lags. Super simple animation is working on 2 fps and whole Mac OS is super slow while animation on Simulator is working. Anybody know what happens and how to fix that? Any app or any standard iOS app is the same terrible slow.
What worked for me was switching the values in Debug > Graphics Quality Override of the Simulator menu.Surprisingly, after setting to 'Low' from 'Device Default', lag was gone, and now any value works like a charm.
I had the exact same problem as described here after upgrading to XCode10. Every time I opened the simulator, no matter if it was a IphoneX or Iphone SE, my mac crawled to almost a stop and the simulator performed with a couple of FPS.
Yes, it is NOT about slow motion as you said. Xcode simulator has extremely low performance in global. It is Apple's bug. I have reported it via Feedback Assistant. I have created demo with code demonstrating that simulator is 200 times slower than any old real device. I have found that JavaScript code with Date object executed in WKWebView is pain for simulator. See jsfiddle I hope Apple will fix it soon!
I am trying to run my navigation app on a physical device, and want to view it using CarPlay Simulator (through XCode additional tools, NOT Hardware->Display->CarPlay), however, when I try to use the app, device has a Red dot next to it, and the simulator shows nothing.
Ideas:I am running on a M1 laptop, which could be messing with something. I am also running my Xcode in Rosetta(app has packages that cannot compile without Rosetta), but I don't believe this should be a problem because I am running on a physical device not Xcode simulator.
Also can't run on Hardware->Display->CarPlay because ofApplication does not implement CarPlay template application lifecycle methods in its scene delegate and I can't figure out how to fix ("EXCLUDED_ARCHS[sdk=iphonesimulator*]"= "arm64" does not work)
Experiencing the same issue. Have tried multiple phones, multiple versions of both XCode and the CarPlay Simulator and, of course, I've disabled Personal Hotspot etc. Have managed to get it to start successfully two times, and during those sessions, it has worked flawlessly. All other times I've tried (100+ by now), CarPlay starts to boot (e.g. default screen turning into black, and Device under Devices menu turns green) for about 3-5 seconds, and then returns to the default screen again.
Another thing to check for CarPlay Simulator is the MacOS Firewall . It is specified in some help that the CarPlay simulator must be enabled in it.By default incoming connections are disabled for all apps. You must add the CarPlay Simulator in the authorised apps.
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DAYTON, Ohio -- The Convair NC-131H Total In-Flight Simulator (TIFS) on display in the Air Park at the National Museum of the U.S. Air Force. This one-of-a kind aircraft was an important in-flight simulator primarily used to study how an aircraft would handle before building an expensive, full-scale prototype. (U.S. Air Force photo by Ken LaRock)
DAYTON, Ohio -- Restoration crews tow the Convair NC-131H Total In-Flight Simulator (TIFS) aircraft to the Air Park at the National Museum of the U.S. Air Force on Aug. 10, 2022. This one-of-a kind aircraft was an important in-flight simulator primarily used to study how an aircraft would handle before building an expensive, full-scale prototype. (U.S. Air Force photo by Ken LaRock)
DAYTON, Ohio - The Convair NC-131H Total In-Flight Simulator (TIFS), a very unique aircraft created to perform research for the U.S. Air Force, lands on the back field of the National Museum of the U.S. Air Force on Nov. 7, 2008. (U.S. Air Force photo)
DAYTON, Ohio - The crew of the Convair NC-131H Total In-Flight Simulator (TIFS), a very unique aircraft created to perform research for the U.S. Air Force, stands in front of the aircraft just after landing at the National Museum of the U.S. Air Force on Nov. 7, 2008. (U.S. Air Force photo)
DAYTON, Ohio - The Convair NC-131H Total In-Flight Simulator (TIFS), a very unique aircraft created to perform research for the U.S. Air Force, just after landing on the back field of the National Museum of the U.S. Air Force on Nov. 7, 2008. (U.S. Air Force photo)
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