If you downloaded your driver from Microsoft direct then you may simply double-click on the EXE file that you downloaded from them. If you used our 7-zip archive. Navigate to either the C:\chinaxbox\Xbox360_32Eng or C:\chinaxbox\Xbox360_64Eng folder depending on what OS you have installed and double-click the setup.exe file inside.
I have a tp-link UB400 nano USB adapter that I am trying to use to pair an xbox one controller to my PC using Windows 10.
The adapter is working (I have the Bluetooth icon in my notification area, which I have it turned on and set to discoverable, when I go to add a device via it, my controller shows up in the discoverable devices, but when I go to pair it, it sits there until it times out and says that the connection failed.... and if I try to add a Bluetooth device through Windows it says that there is nothing there to connect.
I have gone through this guide from Microsoft yes my controller matches the bottom picture (X is surrounded by plastic separate from the shoulder buttons. When I push the button on top for it to enter into pairing mode ( the X flashes) " If I click the Bluetooth icon in my notification area and try and add a device there, it detects the Xbox controller, but when I go to pair, it says it's pairing for about a minute then ends up showing me and if I go under the Windows Bluetooth options it does not give me an "On/Off" slider underneath, and it shows me this whenever I click "Add Bluetooth Device"
It says that for Windows 8/8.1/10 its plug and play which had the above results, so I installed the driver manually from the website to the same results.
So what step did I miss?
Thank you.
When I first connected the xbox controller, Windows 10 downloaded the drivers right away. I use the bluetooth - but it also has USB. Then when Win10 got the drivers installed, launched MSFS and it saw it without any further thing to do. Was simple.
Now that your gamepad is in Switch mode, you'll run into a problem of SDL2 deciding to become a user-space driver (for this it uses libusb, just like xboxdrvAUR), which causes any SDL2 game to claim the whole gamepad (that is: /dev/input/* and /dev/hidraw* disappear, yet it's still possible to play this launched game with the gamepad), so you can't use the gamepad in multiple apps anymore.
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